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The Walt Disney Company
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== Risks == '''Macroeconomic Conditions: COVID - 19''' * The 2020 Coronavirus pandemic led to the temporary closure of Disney's theme parks and resorts around the world, resulting in substantial revenue losses. as theme parks are Even after reopening, attendance levels were limited due to health and safety measures. * The pandemic disrupted film production schedules, leading to delays in the release of many highly anticipated films. Additionally cinemas were closed, impacting box office revenues for both Disney's own films and films from other studios (e.g. Cruella, Black Widow and Mulan) * Disney Cruise Line operations were suspended due to health concerns and travel restrictions. This affected the company's cruise business and resulted in significant financial losses. * The cancellation of live sports events and the decline in advertising spending had an impact on Disney's media networks, especially ESPN. * The closure of physical retail locations, including Disney stores, led to reduced merchandise sales and revenue losses in this sector. * The overall revenue decline across these multiple divisions put financial strain on the company, leading to cost-cutting measures, layoffs, and reduced investments in certain areas. The ongoing recovery from the COVID-19 pandemic, including the emergence of new variants, could continue to influence Disney's operations, especially in areas like theme park attendance, film production/distribution and consumer behaviour. '''Uncertain Forecasts''' * The Walt Disney Company may be unable to grow its products and services globally, which affects operations and growth * Profits may fluctuate significantly from different periods, which causes expectations to become more uncertain. * Could enter streaming wars with other streaming services as the industry is growing and becoming increasingly competitive, impacting subscriber growth and content strategy. * Changes in consumer preferences for entertainment formats, including shifts from traditional cable TV to streaming, could impact Disney's media networks and content distribution strategies. * Economic trends and macroeconomic factors could influence consumer spending on entertainment and travel, affecting theme park attendance and other revenue streams. * Increasing focus on environmental sustainability might lead to changes in business practices and consumer perceptions, affecting various aspects of Disney's operations. * Political instability, trade tensions, and other geopolitical events could impact international operations, including theme parks, content distribution, and partnerships. '''Competition''' * The Walt Disney Company operates in highly competitive markets, where differentiation is key in order to challenge for market power and profits. * Exclusive deals and content for Disney +, like Marvel and Star Wars, have helped propel and increase demand for a subscription. * Examples of competition: # Entertainment Studios: #* Warner Bros. Entertainment: A major competitor known for its film and television production, including the DC Extended Universe and Harry Potter franchise. #* Universal Pictures: Known for its film franchises like Fast & Furious, Jurassic Park, and Despicable Me. #* Sony Pictures Entertainment: Produces films like Spider-Man, Jumanji, and Men in Black. # Streaming Services: #* Netflix: A dominant player in the streaming industry, offering a vast library of original and licensed content. #* Amazon Prime Video: Part of Amazon's services, it offers original programming and a wide range of movies and TV shows. #* Apple TV+: Apple's streaming service that produces original content and competes for subscribers' attention. # Theme Parks and Resorts: #* Universal Parks & Resorts: Competes with Disney's theme parks through attractions like Universal Studios and Islands of Adventure. #* Six Flags: Known for its amusement parks and thrill rides # Animation Studios: #* DreamWorks Animation: Known for franchises like Shrek, Madagascar, and How to Train Your Dragon. #* Illumination Entertainment: Creator of the Despicable Me and Minions franchises. # Toy and Merchandise Industry: #* Mattel: A major toy company with brands like Barbie, Hot Wheels, and Fisher-Price. #* Hasbro: Known for brands like Transformers, My Little Pony, and Nerf. # Sports and Live Events: #* ESPN: While a part of Disney, it competes for sports viewership with other sports networks and streaming services. # Video Games: #* Electronic Arts (EA): Produces popular video game franchises like FIFA, Madden NFL, and The Sims. #* Activision Blizzard: Known for games like Call of Duty, Overwatch, and World of Warcraft. '''Legal Challenges''' * Disney's valuable intellectual property, including characters, films, and brands, has led to numerous copyright and trademark infringement lawsuits. These cases can involve allegations of unauthorized use of Disney's characters or content. * Disney has faced labour and employment disputes related to issues such as wage and hour violations, discrimination, and workplace conditions. * Disney's contracts with various partners, vendors, and talent can lead to disputes over terms, obligations, and royalties. This can include disputes with actors, directors, and other creative professionals. * Disney's acquisitions and market presence have sometimes drawn attention from regulators, leading to antitrust investigations and legal challenges related to competition and market dominance. * Given the widespread distribution of its content, Disney also faces challenges related to digital piracy and copyright protection. * Accidents or injuries that occur in Disney's theme parks could result in legal claims related to premises liability or negligence. * As a large corporation, Disney must adhere to various environmental regulations and other regulatory requirements, and any violations could result in legal actions. __INDEX__
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