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== <u>About GLPI</u> ==
==== <u>About GLPI</u> ====
Gaming & Leisure Properties, Inc (GLPI) operates as a real estate investment trust (REIT) with a primary focus on obtaining real estate assets that are leased to gaming operators. Established in November 2013, GLPI emerged as a result of a corporate separation from Penn National Gaming, a prominent casino operator. Although headquartered in Pennsylvania, GLPI's expansive portfolio encompasses 59 gaming properties situated across 18 states. The predominant leasing structure employed is a triple-net lease, encompassing fundamental rent along with real property taxes, building insurance, and maintenance expenditures.<ref>Gaming & Leisure Properties, Inc. (2023) Investor site. Retrieved from: https://investors.glpropinc.com/#ir-section</ref>
Gaming & Leisure Properties, Inc (GLPI) operates as a real estate investment trust (REIT) with a primary focus on obtaining real estate assets that are leased to gaming operators. Established in November 2013, GLPI emerged as a result of a corporate separation from Penn National Gaming, a prominent casino operator. Although headquartered in Pennsylvania, GLPI's expansive portfolio encompasses 59 gaming properties situated across 18 states. The predominant leasing structure employed is a triple-net lease, encompassing fundamental rent along with real property taxes, building insurance, and maintenance expenditures.


Considering that the majority, if not all, tenants are gaming operators, this study delves extensively into the gambling market, while also dedicating attention to real estate assets.
Considering that the majority, if not all, tenants are gaming operators, this study delves extensively into the gambling market, while also dedicating attention to real estate assets.


== Latest Updates ==
==== <u>The Gambling market</u> ====
As the REIT focuses on gaming properties (which are mostly casinos), we must address the gambling market.
 
The gambling industry can be categorized into verticals:
 
* Sports
* Racing
* Casino (which would include live casino: poker, roulette, blackjack)
* Slots
* Lottery
* Bingo
* Others (such as E-Sports and Virtual Sports)
 
It can be further classified by Channel-type:


==== Current REIT performance: via NAREIT ====
* Land-Based
''(As of '''25/08/2023''' - 4:09PM or 09:09PM EST)'' <blockquote>The REIT-focused FTSE Nareit U.S. Real Estate Index Series tracks the performance of the U.S. REIT industry at both an industry-wide level and on a sector-by-sector basis. The FTSE EPRA/Nareit Global Real Estate Index represents the performance of real estate equities worldwide. The performance of both indexes are reported on a real-time basis<ref>NAREIT, Real-Time Index Returns. Retrieved via: https://www.reit.com/data-research/reit-indexes/real-time-index-returns</ref></blockquote>''Please note that the referenced data will updated daily on the NAREIT site, these figures are accurate at the time of the report. For up-to-date figures, please visit:'' [https://www.reit.com/data-research/reit-indexes/real-time-index-returns NAREIT Real-Time Index Returns (REIT)]
* Online (also referred to as ‘iGaming’).
{| class="wikitable"
* Omni-channel (both online and land-based. For example a jackpot slot game, where players are competiting for the same jackpot whether they play in-person or online)
|+
!'''FTSE NAREIT U.S. REAL ESTATE INDEX'''
!% Change
!Value
!Time (EST)
|-
|All REITs
|0.19
|$200.26
|04:09 PM
|-
|Composite
|0.18
|$196.03
|04:09 PM
|-
|All Equity REITs
|0.17
|$693.27
|04:09 PM
|-
|Industrial
|0.67
|$519.58
|04:09 PM
|-
|Office
| -0.80
|$179.25
|04:09 PM
|-
|Retail
| -0.20
|$219.94
|04:09 PM
|-
|Shopping Centers
| -0.07
|$175.80
|04:09 PM
|-
|Regional Malls
|0.01
|$233.25
|04:09 PM
|-
|Free Standing
| -0.44
|$359.73
|04:09 PM
|-
|Residential
|0.33
|$483.44
|04:09 PM
|-
|Apartments
|0.50
|$431.48
|04:09 PM
|-
|Manufactured Homes
| -0.29
|$583.35
|04:09 PM
|-
|Diversified
| -0.34
|$97.21
|04:09 PM
|-
|Lodging/Resorts
| -1.26
|$67.69
|04:09 PM
|-
|Health Care
|0.14
|$218.54
|04:09 PM
|-
|Self Storage
|0.69
|$1658.69
|04:09 PM
|-
|Timber
| -0.31
|$166.23
|04:09 PM
|-
|Infrastructure
|0.34
|$244.83
|04:09 PM
|-
|Equity REITs
|0.16
|$656.59
|09:03 PM
|-
|Real Estate 50
|0.23
|$316.55
|04:09 PM
|-
|Mortgage REITs
|0.37
|$2.71
|04:09 PM
|-
|Home Financing
|0.52
|$23.13
|04:09 PM
|-
|Commercial Financing
|0.25
|$16.00
|04:09 PM
|-
|FTSE RAFI US 100 Real Estate Index
| -0.09
|$4395.60
|09:09 PM
|-
|Data Centers
|0.09
|$1387.43
|04:09 PM
|-
|Specialty
|0.64
|$872.23
|04:09 PM
|-
|'''Gaming & Leisure'''
|'''0.43'''
|'''$671.03'''
|'''04:09 PM'''
|}


==== Other changes to portfolios, leases or deals: ====
==== <u>A breakdown of GLPI's market & industry position</u> ====
A gambling-focused REIT like GLPI is engaged in both the gambling and real estate markets.


* None as of yet (EOD, 25/08/2023)
<u>Gambling market</u>


* Channel: GLPI predominantly operates in the Land-based segment. While omni-channel products connecting online and land-based casinos are emerging, the evaluation of properties should primarily emphasize the 'offline' component.
* Verticals: REITs own 'gaming properties' - most of which are 'Land-based' casinos. Whilst there is a range of different segments in the gambling industry, typically in a casino you will find ''Slot machines, Casino tables (Poker, Roulette, Blackjack, etc), Sports betting and Bingo/Lottery/Scratch''.
* The allure of Land-based casinos, particularly in Casino tables, Slot machines, and Bingo halls, stems from the sensory experiences these physical settings offer, which online counterparts cannot fully replicate. ''However, the emergence of Live Casino and the potential of Virtual Reality are also noteworthy, and will be explored in the Risks & Catalysts section.''


== Executive Summary ==
<u>Real Estate</u>
* There are two gaming REITs, GLPI and VICI properties, both of whom had a good year in 2022, with returns of 13.49% and 14.26% respectively - in the top 5 for performance of all REITs.
* Both GLPI and VICI lease their property to gaming operators (casinos) and so they are tied with the gambling industry.
* Despite challenging economic conditions due to COVID-19 lockdowns and an impending recession, the gambling market is experiencing growth.
* GLPIs properties are all based within the US. The US holds a leading position in the land-based casino segment in terms of revenue, and many of the largest global casino operators are based in the US.
* Online gambling growth is a primary driver of the industry's expansion. Europe currently holds the largest market share, but the US exhibits the highest growth rates in revenue and user numbers. It is anticipated that the US will surpass Europe's total user count and align its user base with the rest of the world (excluding Europe).
* The growth of online gambling, including Live Casino, is not expected to negatively impact the land-based casino market. Instead, it serves as a catalyst. Online platforms attract casual and non-gamblers who might find traditional casinos intimidating. The availability of free demo versions online, where individuals can engage with simulated money, is a draw for early-stage gamblers.
* Casinos are transitioning into comprehensive entertainment centers, offering diverse amenities and services. This appeals to non-gamblers who may not be interested in gambling itself but are enticed by the immersive gambling environment. (See 'Reasons for visiting a casino')
* GLPI owns properties leased by gaming operators, exposing them to the gambling industry's performance. However, due to the adaptability of real estate to market shifts, potential downsides resulting from significant changes in the gambling sector could be mitigated. If necessary, GLPI's properties could be repurposed to target alternative markets, such as the industrial sector.
* GLPI is looking to diversify their risk by acquiring real property assets outside the gaming industry.
* In a comparison with its competitor, GLPI stands out with higher dividends, though there was a reduction in dividends during 2020. Additionally, GLPI offers a higher yield to its investors. However, it's worth noting that GLPI carries a higher Debt to Equity ratio compared to its competitor. Moreover, GLPI's revenue is more concentrated, with a significant 65% of its rent attributed to the top tenant, whereas VICI's top two tenants contribute 40% and 36% respectively.
* Ultimately, the decision between the two investments hinges on the investor's risk tolerance - is GLPI's extra yield worth the extra risk?


== GLPI's market ==
Casinos are no longer gaming venues, they are now entertainment centres and some are resorts. A casino resort can include hotel rooms and entertainment services such as shopping centres, dining, music, recreation and business spaces. Casino go-ers now are far more interested in the Real Estate aspect of a casino, rather than the variety of gambling products on offer or Brand loyalty.


==== <u>The Gambling market</u> ====
The realm of gambling has maintained its prevalence for millennia, with the land-based sector demonstrating remarkable resilience throughout this extended period. However, the notable rise of online gaming, accelerated by the impact of the Covid pandemic, might paradoxically act as a catalyst for the land-based market.
As the REIT focuses on gaming properties (which are mostly casinos), we must address the gambling market.


The gambling industry can be categorized into verticals:
GLPI's property portfolio is exclusively concentrated within the United States. Interestingly, the US is an emerging contender in the global landscape of online gaming, harboring the potential to surpass both Europe and the rest of the world in this domain.


* Sports
Today, casinos have evolved into multifaceted entertainment hubs featuring diverse amenities, including food courts and various facilities. This transformation has effectively redefined the casino as an establishment centered around enjoyment, rather than a mere avenue for financial gain. Within the industry, responsible gambling has taken center stage, encapsulated by the well-recognized adage, "When the fun stops, stop." The industry is undergoing a transformation by shifting its identity from 'gambling' to 'entertainment', and it is the land-based casinos that are leading the way in embracing this evolution.
* Racing
* Casino (which would include live casino: poker, roulette, blackjack)
* Slots
* Lottery
* Bingo
* Others (such as E-Sports and Virtual Sports)


It can be further classified by Channel-type:
==== <u>Casino Operators & Casino brands</u> ====
Casino operators oversee a collection of casinos operating under their brand, typically located in properties they either own or lease from a Real Estate Investment Trust (REIT) like GLPI.


* Land-Based
* Online (also referred to as ‘iGaming’).
* Omni-channel (both online and land-based. For example a jackpot slot game, where players are competiting for the same jackpot whether they play in-person or online)


==== <u>A breakdown of GLPI's market & industry position</u> ====
Some of the largest (land-based) casino operators is the US are:
A gambling-focused REIT like GLPI is engaged in both the gambling and real estate markets.


<u>Gambling market</u>
* <u>Caesars Entertainment Corporation</u> ''(Brands include: Caesars, Eldorado, Harrah's, Horseshoe, Tropicana)''
 
** Isle of Capri Casinos ''(acquired by Caesars in 2017, when it was formerly known as Eldorado Resorts)''
* Channel: GLPI predominantly operates in the Land-based segment. While omni-channel products connecting online and land-based casinos are emerging, the evaluation of properties should primarily emphasize the 'offline' component.
* <u>MGM Resorts International</u> ''(Brands include: MGM Grand, Bellagio, Luxor,etc)''
* Verticals: REITs own 'gaming properties' - most of which are 'Land-based' casinos. Whilst there is a range of different segments in the gambling industry, typically in a casino you will find ''Slot machines, Casino tables (Poker, Roulette, Blackjack, etc), Sports betting and Bingo/Lottery/Scratch''.
* <u>Las vegas Sands Corporation</u> - ''Sold all US properties to focus on properties in Macau and Singapore.''
* The allure of Land-based casinos, particularly in Casino tables, Slot machines, and Bingo halls, stems from the sensory experiences these physical settings offer, which online counterparts cannot fully replicate. ''However, the emergence of Live Casino and the potential of Virtual Reality are also noteworthy, and will be explored in the Risks & Catalysts section.''
 
<u>Real Estate</u>
 
Casinos are no longer gaming venues, they are now entertainment centres and some are resorts. A casino resort can include hotel rooms and entertainment services such as shopping centres, dining, music, recreation and business spaces. Casino go-ers now are far more interested in the Real Estate aspect of a casino, rather than the variety of gambling products on offer or Brand loyalty.
 
The realm of gambling has maintained its prevalence for millennia, with the land-based sector demonstrating remarkable resilience throughout this extended period. However, the notable rise of online gaming, accelerated by the impact of the Covid pandemic, might paradoxically act as a catalyst for the land-based market.
 
GLPI's property portfolio is exclusively concentrated within the United States. Interestingly, the US is an emerging contender in the global landscape of online gaming, harboring the potential to surpass both Europe and the rest of the world in this domain.
 
Today, casinos have evolved into multifaceted entertainment hubs featuring diverse amenities, including food courts and various facilities. This transformation has effectively redefined the casino as an establishment centered around enjoyment, rather than a mere avenue for financial gain. Within the industry, responsible gambling has taken center stage, encapsulated by the well-recognized adage, "When the fun stops, stop." The industry is undergoing a transformation by shifting its identity from 'gambling' to 'entertainment', and it is the land-based casinos that are leading the way in embracing this evolution.
 
==== <u>Casino Operators & Casino brands</u> ====
Casino operators oversee a collection of casinos operating under their brand, typically located in properties they either own or lease from a Real Estate Investment Trust (REIT) like GLPI.
 
Some of the largest (land-based) casino operators is the US are:
 
* <u>Caesars Entertainment Corporation</u> ''(Brands include: Caesars, Eldorado, Harrah's, Horseshoe, Tropicana)''
** Isle of Capri Casinos ''(acquired by Caesars in 2017, when it was formerly known as Eldorado Resorts)''
* <u>MGM Resorts International</u> ''(Brands include: MGM Grand, Bellagio, Luxor,etc)''
* <u>Las vegas Sands Corporation</u> - ''Sold all US properties to focus on properties in Macau and Singapore.''
* <u>Wynn Resorts</u> (Brands include: Wnn, Encore)
* <u>Wynn Resorts</u> (Brands include: Wnn, Encore)
* <u>Penn National Gaming</u> ''(Brands include: Hollywood Casino, Ameristar, and Boomtown)''
* <u>Penn National Gaming</u> ''(Brands include: Hollywood Casino, Ameristar, and Boomtown)''
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Over time, Vici expanded its portfolio and pursued various acquisitions. It acquired properties such as Harrah's Las Vegas, engaging in sale and leaseback arrangements. MGM Growth Properties expressed interest in acquiring Vici in 2018, though Vici opted for an initial public offering (IPO) instead. Vici successfully completed its IPO on the New York Stock Exchange, raising $1.2 billion.
Over time, Vici expanded its portfolio and pursued various acquisitions. It acquired properties such as Harrah's Las Vegas, engaging in sale and leaseback arrangements. MGM Growth Properties expressed interest in acquiring Vici in 2018, though Vici opted for an initial public offering (IPO) instead. Vici successfully completed its IPO on the New York Stock Exchange, raising $1.2 billion.


The company continued its growth trajectory by engaging in acquisitions, transactions with Caesars, and strategic expansion into Canada in 2023. Vici acquired a range of properties, including casinos and resorts, adding to its diverse portfolio and expanding its influence within the gaming and hospitality sectors.<ref>VICI Properties (2023) Investor site. Retrieved from: https://investors.viciproperties.com/home/default.aspx</ref>
The company continued its growth trajectory by engaging in acquisitions, transactions with Caesars, and strategic expansion into Canada in 2023. Vici acquired a range of properties, including casinos and resorts, adding to its diverse portfolio and expanding its influence within the gaming and hospitality sectors.


== Portfolio<ref name=":2">Gaming and Leisure Properties (July, 2023) ''Gaming and Leisure Properties Reports Record Second Quarter 2023 Results and Updates 2023 Full Year Guidance. Retrieved from:'' https://investors.glpropinc.com/node/12386/pdf</ref> ==
== Portfolio ==




Line 1,517: Line 1,351:
However, at the state level, a more nuanced perspective emerges. In states offering both land-based and online gaming options, the combined online share of sports betting and iGaming averages at 40.7 percent. <ref name=":0" />
However, at the state level, a more nuanced perspective emerges. In states offering both land-based and online gaming options, the combined online share of sports betting and iGaming averages at 40.7 percent. <ref name=":0" />


<u>Reasons for Visiting a casino</u>
==== <u>Vertical analysis</u> ====
{| class="wikitable"
 
|+
=== <u>Legal, Geopolitical and Regulations</u> ===
!Group
 
!2014
==== <u>Regional</u> ====
!2022
 
|-
=== <u>Lease agreements, length</u> ===
|Primarly to gamble (A)
 
|~50%
=== <u>Economic Conditions & Investor Sentiment</u> ===
|~50%
|-
|Primarily to make use of non-gambling entertainment (B)
|~47%
|~32%
|-
|To gamble and make use of non-gambling entertainment (C)
|~4%
|~18%
|}
A survey conducted by the American Gaming Association investigated the motivations of casino-goers for their visits.<ref name=":0" /> It's important to note that the provided percentages are approximate. The shift from group (B) to (C) suggests that even individuals who don't primarily engage in gambling but visit to access other amenities might ultimately participate in gambling activities.


==== <u>Vertical analysis</u> ====
=== <u>Credit</u> ===
{| class="wikitable"
|+
!Vertical
!GGR ($bn)
!% Change from 2021
|-
|Slot
|34.19
| +5.1%
|-
|Table Game (Casino)
|10.00
| +13.9%
|-
|Sports Betting
|7.50
| +72.7%
|-
|iGaming
|5.02
| +35.2%
|-
|'''<u>Total</u>'''
|'''<u>60.42</u>'''
|'''<u>+13.9%</u>'''
|}
In 2022, all three primary segments — casino slots and table games, sports betting, and iGaming — achieved their respective record-breaking revenue figures. Casino slots and table games collectively contributed an impressive $47.83 billion ''(among some others)'', constituting 79.3 percent of the entire commercial gaming revenue. Simultaneously, sports betting generated $7.50 billion (12.4% of total), while iGaming amassed a total of $5.02 billion (8.3% of total).<ref name=":0" /> The large growth in Sports betting is likely attributed to the FIFA World Cup 2022 - a global sporting event.


Live casino serves as a distinct category within the domain of iGaming/Online Gaming, with its primary objective being the faithful emulation of the in-person casino experience. Its fundamental approach involves real-time video feeds featuring live dealers who actively shuffle and distribute cards. This setup enables players to engage in each round, fostering an interactive atmosphere akin to physical casinos.
== Financials ==


The prominence of Live Casino experienced a significant surge during the pandemic, as it emerged as the sole viable alternative for those seeking the casino ambiance. Since then, its trajectory has remained steadfast, illustrated by the substantial growth of Evolution Gaming, a leading global provider of live casino solutions, which has seen substantial growth in its revenues. Live Casino continues to command widespread attention. Industry giants like Playtech are intensifying their Live Casino offerings, gaming providers are establishing additional live casino studios, and talk of how the metaverse may revolutionize the market. Ady Totah, CEO of LuckStreak, a live casino provider, believes the audience prefers a casual setting rather than a sensory-overwhelming experience that Virtual reality can offer. Further to this, other Live casino providers are looking to offer something new: combining gameshows, robot arms and different camera angles - their goal to to create a different experience to the casino experience in a typical land-based casino.<ref>INTERGAMINGI (May 2023) ''Live and Immersive.'' Retrieved from: https://www.intergameonline.com/igaming/features/live-and-immersive</ref>
==== Balance Sheet ====


=== <u>Legal, Geopolitical and Regulations</u> ===
==== Income Statement ====


==== <u>Regional</u> ====
==== Statement of Cash flows ====
The record year for land-based casino gaming was fueled by the introduction of markets in Nebraska and Virginia, alongside a nationwide rebound in visitation after a two-year pandemic-related decline. In 2022, approximately 84 million American adults, accounting for 34 percent of the adult population, visited a casino, indicating a 6% rise compared to 2020 and 2021. However, this figure remained 10% lower than the peak observed in 2019. Mississippi, South Dakota, Michigan, and Kansas saw a negative YOY change in traditional casino gaming revenue when compared to 2021. New Mexico (+22%), Rhode Island (+15%) and Illinois (+13%) were the top 3 states in % change.<ref name=":0" />


The following table shows the Top 20 revenue generating markets in the US<ref name=":1">American Gaming Association (May 2023) ''State of the States 2023.'' Retrieved from https://www.americangaming.org/wp-content/uploads/2023/05/AGA-State-of-the-States-2023.pdf</ref> - GLPI has 23 properties across these markets, as mentioned earlier, they wish to acquire more gaming properties as part of their M&A strategy, and perhaps they are considering entering markets where they currently do not hold any properties - this would of course depends on valuation and availability.
==== Stock performance history ====


'''<u>Top 20 revenue generating markets in the US</u>'''<ref name=":1" />
==== Dividends history ====
{| class="wikitable"
 
|+
== Competitor Financials (VICI) ==
!Rank
!Market
!Casino Locations
!2022 GGR (US$m)
!GLPI Properties in Market
|-
|1
|Las Vegas Strip
|Nevada
|$8,240
|1
|-
|2
|Atlantic City
|New Jersey
|$2,790
|1
|-
|3
|Baltimore-Washington DC
|Maryland/West Virginia
|$2,170
|1
|-
|4
|Chicagoland
|Illinois/Indiana
|$2,120
|3
|-
|5
|Gulf Coast
|Mississippi
|$1,558
|3
|-
|6
|Queens/Yonkers
|New York
|$1,497
|0
|-
|7
|Philadelphia
|Pennsylvania
|$1,374
|1
|-
|8
|Detroit
|Michigan
|$1,276
|0
|-
|9
|St. Louis
|Missouri/Illinois
|$1,066
|4
|-
|10
|Boulder Strip
|Nevada
|$967
|0
|-
|11
|The Poconos
|Pennsylvania
|$920
|0
|-
|12
|Reno/Sparks
|Nevada
|$911
|0
|-
|13
|Black Hawk/Central City
|Colorado
|$899
|2
|-
|14
|Memphis
|Mississippi/Arkansas
|$886
|1
|-
|15
|Lake Charles
|Louisiana
|$867
|1
|-
|16
|Kansas City
|Missouri
|$824
|2
|-
|17
|Downtown Las Vegas
|Nevada
|$787
|0
|-
|18
|Miami
|Florida
|$694
|0
|-
|19
|Pittsburgh/Meadowlands
|Pennsylvania
|$665
|2
|-
|20
|Cincinnati Area
|Ohio/Indiana
|$661
|1
|-
|
|
|'''<u>Total</u>'''
|'''<u>$31,172</u>'''
|'''<u>23</u>'''
|}
 
 
'''<u>Legality of gambling types by state</u>'''<ref name=":1" />


X - determines legality and presence of mentioned gambling type, 'O' - is where the gambling type is permitted but none are active yet.
''Most states that do not permit commercial casinos have tribal casinos. The distinctions between Indian and commercial casinos are primarily evident in their operational aspects. The National Indian Gaming Regulatory Act (NIGRA) provides guidance to Indian casinos regarding the utilization of their earnings. These funds are required to be reinvested in tribal communities, fostering economic growth and enhancing the self-reliance of tribal administrations. In a broader context, Indian casinos are fewer in number compared to their commercial counterparts. While they may not yield as much revenue nationwide as commercial casinos, they have emerged as significant players in the sector, generating billions in annual income. Regulatory changes in these states will be rare, and often viewed as controversial. Instead, it's better to direct attention towards states that exhibit less openness to gambling, where neither commercial nor tribal casinos are present. Attitudes towards gambling might evolve as additional data becomes available and new officials take office. Notably, regulatory adjustments are occurring in response to the increasing trend of states legalising online gambling.''
{| class="wikitable"
|+
!State
!Commercial Casino
!Tribal Casinos
!Card Rooms
!Electronic Gaming Devices
!iGaming
!Brick & Mortar Sports Betting
!Mobile sports betting
!Lottery
!iLottery
!Casino Activities
|-
|<u>Alabama</u>
!O
!X
!
!
!
!
!
!
!
|''Tribal casinos offer only Class II games''
|-
|<u>Alaska</u>
!
!X
!
!
!
!
!
!
!
|''Tribal casinos offer only Class II games''
|-
|<u>Arizona</u>
!
!X
!
!
!
!X
!X
!X
!
|
|-
|<u>Arkansas</u>
!X
!
!
!
!
!X
!X
!X
!
|
|-
|<u>California</u>
!
!X
!X
!
!
!
!
!X
!
|
|-
|<u>Colorado</u>
!X
!X
!
!
!
!X
!X
!X
!
|
|-
|<u>Connecticut</u>
!
!X
!
!
!X
!X
!X
!X
!O
|''iLottery legal, but not live''
|-
|<u>Delaware</u>
!X
!
!
!
!X
!X
!
!X
!
|
|-
|<u>D.C.</u>
!
!
!
!
!
!X
!X
!X
!X
|
|-
|<u>Florida</u>
!X
!X
!X
!
!
!O
!O
!X
!
|''Sports betting legal but not active and Subject to legal challenges''
|-
|<u>Georgia</u>
!
!
!
!
!
!
!
!X
!X
|
|-
|<u>Hawaii</u>
!
!
!
!
!
!
!
!
!
|
|-
|<u>Idaho</u>
!
!X
!
!
!
!
!
!X
!
|
|-
|<u>Illinois</u>
!X
!
!
!X
!
!X
!X
!X
!X
|
|-
|<u>Indiana</u>
!X
!X
!
!
!
!X
!X
!X
!
|
|-
|<u>Iowa</u>
!X
!X
!
!
!
!X
!X
!X
!
|
|-
|<u>Kansas</u>
!X
!X
!
!
!
!X
!X
!X
!
|
|-
|<u>Kentucky</u>
!
!
!
!X
!
!
!
!X
!X
|''Instant racing terminals at racetracks''
|-
|<u>Louisiana</u>
!X
!X
!
!X
!
!X
!X
!X
!
|''Sports betting legal in most parishes''
|-
|<u>Maine</u>
!X
!
!
!
!
!O
!O
!X
!X
|''iLottery includes only subscription services; sports betting legal, but not active''
|-
|<u>Maryland</u>
!X
!
!
!
!
!X
!X
!X
!
|
|-
|<u>Massachusetts</u>
!X
!
!
!
!
!O
!O
!X
!
|''Sports betting legal, but not active''
|-
|<u>Michigan</u>
!X
!X
!
!
!X
!X
!X
!X
!X
|
|-
|<u>Minnesota</u>
!
!X
!X
!
!
!
!
!X
!
|
|-
|<u>Mississippi</u>
!X
!X
!
!
!
!X
!
!X
!
|''Mobile sports betting only available at casino properties''
|-
|<u>Missouri</u>
!X
!
!
!
!
!
!
!X
!
|
|-
|<u>Montana</u>
!
!X
!X
!X
!
!X
!
!X
!
|''Mobile sports betting only available within licensed properties''
|-
|<u>Nebraska</u>
!X
!X
!
!
!
!O
!
!X
!
|''Sports betting legal, but not active''
|-
|<u>Nevada</u>
!X
!X
!
!X
!X
!X
!X
!
!
|
|-
|<u>New Hampshire</u>
!
!
!
!
!
!X
!X
!X
!X
|''Brick and mortar sports betting available at lottery retailers''
|-
|<u>New Jersey</u>
!X
!
!
!
!X
!X
!X
!X
!
|
|-
|<u>New Mexico</u>
!X
!X
!
!
!
!X
!
!X
!
|''Sports betting limited to tribal properties''
|-
|<u>New York</u>
!X
!X
!
!
!
!X
!X
!X
!X
|''iLottery includes only subscription services''
|-
|<u>North Carolina</u>
!
!X
!
!
!
!X
!
!X
!X
|''Sports betting limited to tribal properties; iLottery includes only subscription services''
|-
|<u>North Dakota</u>
!
!X
!
!
!
!X
!
!X
!X
|''Sports betting limited to tribal properties; iLottery includes only subscription services''
|-
|<u>Ohio</u>
!X
!
!
!
!
!O
!O
!X
!
|''Racetracks only permitted to have VLTs; sports betting legal but not active''
|-
|<u>Oklahoma</u>
!X
!X
!
!
!
!
!
!X
!
|
|-
|<u>Oregon</u>
!X
!X
!
!X
!
!X
!X
!X
!
|''Limited EGDs and instant racing terminals at racetracks''
|-
|<u>Pennsylvania</u>
!X
!
!
!X
!X
!X
!X
!X
!X
|
|-
|<u>Rhode Island</u>
!X
!
!
!
!
!X
!X
!X
!X
|''iLottery includes Keno and some instant games''
|-
|<u>South Carolina</u>
!
!
!
!
!
!
!
!X
!
|
|-
|<u>South Dakota</u>
!X
!X
!
!X
!
!X
!
!X
!
|''Only limited-stakes gaming at commercial casinos; mobile sports betting only legal at a casino property''
|-
|<u>Tennessee</u>
!
!
!
!
!
!
!X
!X
!
|
|-
|<u>Texas</u>
!
!X
!
!
!
!
!
!X
!
|''Tribal casinos offer only Class II games''
|-
|<u>Utah</u>
!
!
!
!
!
!
!
!
!
|
|-
|<u>Vermont</u>
!
!
!
!
!
!
!
!X
!
|
|-
|<u>Virginia</u>
!X
!
!
!X
!
!X
!X
!X
!X
|''Instant racing terminals at racetracks; iLottery includes only subscription services''
|-
|<u>Washington</u>
!
!X
!X
!
!
!X
!
!X
!
|''Mobile sports betting only legal within tribal properties''
|-
|<u>West Virginia</u>
!X
!
!
!X
!X
!X
!X
!X
!
|
|-
|<u>Wisconsin</u>
!
!X
!
!
!
!X
!
!X
!
|''Sports betting limited to tribal properties''
|-
|<u>Wyoming</u>
!
!X
!
!X
!
!X
!X
!X
!
|
|}
'''<u>Tax rate across states, renewal fees and availability of licenses (for operator)</u>'''<ref name=":1" />
''This table shows the tax rates for each state. Renewal fee is approximated (if there is a range) and annualised where possible - to allow comparison. 'Commercial Casinos allowed' shows the maximum number of licenses permitted in the state, where 'Existing Commercial Casinos' shows the existing licenses granted. % Occupied licenses is a calculated field to show the availability of licenses, if a new operator were to enter the state.''
{| class="wikitable"
|+
!State
!Tax rate
!Renewal fee (annualised, approximate)
!Commercial Casino licenses allowed
!Existing Commercial Casinos licenses
!% occupied licenses
!GLPI properties
|-
|Arkansas
|''13% on the first $150 million in casino gaming revenue, 20% thereafter''
|''$1,000''
!4
!3
!'''0.75'''
!0
|-
|Colorado
|''Graduated rate ranging from 0.25% on gaming revenue up to $2m to 20% on gaming revenue of more than 13 million.''
|''$1,850''
!Unlimited
!33
!'''0.00'''
!2
|-
|Delaware
|''57% effective rate on electronic gaming device revenue; 20% effective rate on table games revenue. Internet casino versions of games are taxed at the same rates after paying the first $3.75 million in revenues and costs for lottery administration''
|''$3,000,000''
!3
!3
!1.00
!1
|-
|Florida
|''35% electronic gaming device revenue''
|''$2,250,000''
!8
!8
!1.00
!0
|-
|Illinois
|''Electronic gaming devices: Graduated rate ranging from 15% on revenue up to $25 million to 50% on revenue of more than $200 million. Table games: Graduated rate randing from 15% of revenue up to $25m to 20% on revenue above that amoun''
|''$250,000+''
!20
!11
!'''0.55'''
!5
|-
|Indiana
|''Riverboat: Graduated rate ranging from 15% on gaming revenue of up to $25 million to 40% on gaming revenue of more than $600 million. Casinos, with one exception, also pay a supplemental wagering tax of 3.5%. Racino: 25% of revenue up to $100 million to 35% on revenue exceeding $200 million''
|''Riverboat: $5,000 annually; Racinos: $100 per electronic gaming device annually''
!13
!13
!1.00
!4
|-
|Iowa
|''Riverboat/Land-based: Graduated rate ranging from 5% on gaming revenue up to $1 million to 22% on revenue of more than $3 million. Racino: 22% or 24% depending on various conditions''
|''Riverboat/Land-based: $5 per person per facility capacity (min.$1,250); Racino: $1,000 annually''
!Unlimited
!19
!'''0.00'''
!3
|-
|Kansas
|''Minimum 27% on casino gaming revenue''
|''$0''
!4
!4
!1.00
!0
|-
|Louisiana
|''Riverboat: 21.5% of gaming revenue, with additional taxes and fees applied by local governments. Racino: effective rate of around 36% of gaming revenue. LandBased: either 21.5% on gaming revenue or an annual fee of $60 million, whichever is greater, plus rent and various other payments to local authorities''
|''$100,000''
!20
!19
!0.95
!6
|-
|Maine
|''Racino: 39% on electronic gaming device revenue and 1% on handle; 16% on table game revenue Land-Based: 46% on electronic gaming device revenue; 16% on table game revenue''
|''$80,000''
!2
!2
!1.00
!1
|-
|Maryland
|''40-61% on electronic gaming device revenue; 20% on table game revenue''
|''$3 million for every 500 electronic gaming devices following 15-year initial license term''
!6
!6
!1.00
!2
|-
|Massachusetts
|''Casino-Resort: 25% on casino gaming revenue; Slot Parlor: 49% on electronic gaming device revenue''
|''$600 per electronic gaming device''
!4
!3
!'''0.75'''
!1
|-
|Michigan
|''Casino gaming: 19% on casino gaming revenue Internet gaming: Graduated tax ranging from 20% on iGaming revenue up to $4 million to 28% on revenue of more than $12 million''
|''Casino gaming: $25,000, Internet gaming: $50,000''
!3
!3
!1.00
!0
|-
|Mississippi
|''Graduated rate ranging from 4% on gaming revenue up to $50,000 per month to 8% on gaming revenue of more than $134,000 per month, plus additional host municipality license fee at an average rate of 3–4% on gaming revenue annually''
|''$5,000+''
!Unlimited
!26
!'''0.00'''
!7
|-
|Missouri
|''21% on gaming revenue''
|''$25,000''
!13
!13
!1.00
!6
|-
|Nebraska
|''20% on casino gaming revenue''
|''Authorized gaming operator fee valid for 20 years and subject to minimum fee of $1 million''
!6
!2
!'''0.33'''
!0
|-
|Nevada
|''Graduated rate ranging from 3.5% on gaming revenue up to $50,000 per month to 6.75% on gaming revenue of more than $134,000 per month''
|''$250 per electronic gaming device as excise tax, plus additional $80 per device annually. Table games fees are dependent on the amount of games in operation''
!Unlimited
!216
!'''0.00'''
!4
|-
|New Jersey
|''9.25% on land-based gaming revenue; 17.5% on iGaming revenue.''
|''License renewal every 5 years; fee of $500 per electronic gaming device annually''
!Unlimited
!9
!'''0.00'''
!1
|-
|New Mexico
|''46.25% effective rate on electronic gaming device revenue''
|''$4,000 and $25 per electronic gaming device annually''
!6
!5
!0.83
!1
|-
|New York
|''Land-Based: 30%–45% on electronic gaming device revenue; 10% on table game revenue. Racino: average effective rate of 55% on electronic gaming device revenue''
|''Land-Based: $500 per electronic gaming device and table game annually. Racinos: N/A''
!16
!13
!'''0.81'''
!0
|-
|Ohio
|''Land-Based: 33% on casino gaming revenue Racinos: 33.5% on electronic gaming device revenue''
|''Land-Based: $1.5m license fee every three years; Racinos: $10,000 every three years''
!11
!11
!1.00
!5
|-
|Oklahoma
|''Graduated rate ranging from 35% on casino gaming revenue up to $10 million to 50% on gaming revenue of more than $70 million''
|''$50,000''
!2
!2
!1.00
!0
|-
|Pennsylvania
|''Land-Based/Racino: 55% on electronic gaming device revenue; 16% table game revenue. Internet gaming: 54% on virtual electronic gaming device-type games; 16% on virtual table games/ poker revenue''
|''Casino/Racino: $1.5 million every five years; CasinoResort: $150,000 every five years. Interactive gaming certificate: $250,000 every five years''
!23
!16
!'''0.70'''
!5
|-
|Rhode Island
|''68.85–74% on electronic gaming device revenue; 17%–19% on table game revenue''
|''N/A''
!2
!2
!1.00
!1
|-
|South Dakota
|''9% on casino gaming revenue''
|''$200 and $2,000 per device annually''
!Unlimited
!21
!'''0.00'''
!0
|-
|Virginia
|''Graduated rate ranging from 18% on casino gaming revenue up to $200 million to 30% on gaming revenue of more than $400 million''
|''Initial license valid subject to $15 million fee and valid for 10-year period''
!5
!1
!'''0.20'''
!0
|-
|West Virginia
|''53.5% on electronic gaming device revenue; 35% on table game revenue; 15% on iGaming revenue''
|''Casino gaming: $500,000- $2.5 million annually Internet gaming: $100,000 every five years''
!5
!5
!1.00
!1
|}
=== <u>Lease agreements, length</u><ref name=":2" /> ===
{| class="wikitable"
|+
!Lease Name
!Property Count
!Number of States Represented
!Commencement Date
!Lease Expiration Date
!Remaining Renewal Terms
|-
|PENN 2023 Master Lease
|7
|5
|1/1/2023
|10/31/2033
|15 (3x5 years)
|-
|Amended PENN Master Lease
|14
|10
|11/1/2013
|10/31/2033
|15 (3x5 years)
|-
|PENN Amended Pinnacle Master Lease
|12
|8
|4/28/2016
|4/30/2031
|20 (4x5 years)
|-
|Caesars Amended and Restated Master Lease
|6
|5
|10/1/2018
|9/30/2038
|20 (4x5 years)
|-
|BYD Master Lease
|3
|2
|10/15/2018
|04/30/2026
|25 (5x5 years)
|-
|Bally's Master Lease
|8
|4
|6/3/2021
|06/02/2036
|20 (4x5 years)
|-
|Casino Queen Master Lease
|2
|2
|12/17/2021
|12/17/2036
|20 (4x5 years)
|-
|Pennsylvania Live! Master Lease
|2
|1
|3/1/2022
|2/28/2061
|21 (1 x 11 years, 1 x 10 years)
|}
== Financials ==
==== Balance Sheet ====
''This table compares the balance statement at end of Q2 2023 to end of Q4 2022/end of year 2022.''
{| class="wikitable"
|+
!
!June 30, 2023
!December 31, 2022
|-
!Assets
|
|
|-
|Real estate investments, net
|$8,238,398
|$7,707,935
|-
|Investment in leases, financing receivables, net
|$1,891,789
|$1,903,195
|-
|Right-of-use assets and land rights, net
|$844,627
|$834,067
|-
|Cash and cash equivalents
|$9,450
|$239,083
|-
|Other assets
|$47,673
|$246,106
|-
|'''<u>Total assets</u>'''
|'''<u>$11,031,937</u>'''
|'''<u>$10,930,386</u>'''
|-
!Liabilities
|
|
|-
|Accounts payable and accrued expenses
|$5,084
|$6,561
|-
|Accrued interest
|$80,651
|$82,297
|-
|Accrued salaries and wages
|$3,795
|$6,742
|-
|Operating lease liabilities
|$199,060
|$181,965
|-
|Financing lease liabilities
|$54,017
|$53,792
|-
|Long-term debt, net of unamortized debt issuance costs, bond premiums and original issuance discounts
|$6,248,838
|$6,128,468
|-
|Deferred rental revenue
|$307,271
|$324,774
|-
|Other liabilities
|$30,347
|$27,691
|-
|'''Total liabilities'''
|'''$6,929,063'''
|'''$6,812,290'''
|-
!Equity
|
|
|-
|Preferred stock ($.01 par value, 50,000,000 shares authorized, no shares issued or outstanding at June 30, 2023 and December 31, 2022)
|—
|—
|-
|Common stock ($.01 par value, 500,000,000 shares authorized, 262,640,178 and 260,727,030 shares issued and outstanding at June 30, 2023 and December 31, 2022, respectively)
|$2,626
|$2,607
|-
|Additional paid-in capital
|$5,651,612
|$5,573,567
|-
|Accumulated deficit
|($1,903,326)
|($1,798,216)
|-
|Total equity attributable to Gaming and Leisure Properties
|$3,750,912
|$3,777,958
|-
|Noncontrolling interests in GLPI's Operating Partnership (7,653,326 units and 7,366,683 units outstanding at June 30, 2023 and December 31, 2022, respectively)
|$351,962
|$340,138
|-
|'''Total equity'''
|'''$4,102,874'''
|'''$4,118,096'''
|-
|'''<u>Total liabilities and equity</u>'''
|'''<u>$11,031,937</u>'''
|'''<u>$10,930,386</u>'''
|}
==== <u>Income Statement/Consolidated Statement of Operations</u> ====
Income Statement from 2023 Q2 report.
''This table compares:''
* ''Q2 2023 vs Q2 2022 (Three Months Ended)''
* ''Half-year (HY) 2023 VS HY 2022 (Six Months Ended)''
{| class="wikitable"
|+Consolidated Statement of Operations
!
! colspan="2" |Three Months Ended June 30 (Q2)
! colspan="2" |Six Months Ended June 30 (HY)
|-
!'''Revenues'''
|<u>'''2023'''</u>
|<u>'''2022'''</u>
|<u>'''2023'''</u>
|<u>'''2022'''</u>
|-
|Rental income
|$319,236
|$289,574
|$637,204
|$577,351
|-
|Interest income
|$37,353
|$36,939
|$74,599
|$64,128
|-
|'''<u>Total income from real estate</u>'''
|'''<u>$356,589</u>'''
|'''<u>$326,513</u>'''
|'''<u>$711,803</u>'''
|'''<u>$641,479</u>'''
|-
!Operating expenses
|
|
|
|
|-
|Land rights and ground lease expense
|$11,892
|$11,720
|$23,906
|$25,424
|-
|General and administrative
|$12,639
|$12,212
|$29,089
|$27,944
|-
|Gains from dispositions
|$—
|$—
|$—
|($51)
|-
|Impairment charge on land
|$—
|$3,298
|$—
|$3,298
|-
|Depreciation
|$65,731
|$59,964
|$131,285
|$119,093
|-
|Provision for credit losses, net
|$28,052
|$2,222
|$22,399
|$28,878
|-
|'''<u>Total operating expenses</u>'''
|'''<u>$118,314</u>'''
|'''<u>$89,416</u>'''
|'''<u>$206,679</u>'''
|'''<u>$204,586</u>'''
|-
|'''<u>Income from operations</u>'''
|'''<u>$238,275</u>'''
|'''<u>$237,097</u>'''
|'''<u>$505,124</u>'''
|'''<u>$436,893</u>'''
|-
!Other income (expenses)
|
|
|
|
|-
|Interest expense
|($79,371)
|($78,257)
|($160,731)
|($156,179)
|-
|Interest income
|$1,273
|$102
|$5,528
|$124
|-
|Losses on debt extinguishment
|$—
|($2,189)
|($556)
|($2,189)
|-
|Total other expenses
|($78,098)
|($80,344)
|($155,759)
|($158,244)
|-
|<u>'''Income before income taxes'''</u>
|<u>'''$160,177'''</u>
|<u>'''$156,753'''</u>
|<u>'''$349,365'''</u>
|<u>'''$278,649'''</u>
|-
|Income tax expense
|$40
|$966
|$558
|$1,170
|-
|'''<u>Net income</u>'''
|'''<u>$160,137</u>'''
|'''<u>$155,787</u>'''
|'''<u>$348,807</u>'''
|'''<u>$277,479</u>'''
|-
|Net income attributable to non-controlling interest in the Operating Partnership
|($4,507)
|($4,473)
|($9,826)
|($6,897)
|-
|'''<u>Net income attributable to common shareholders</u>'''
|'''<u>$155,630</u>'''
|'''<u>$151,314</u>'''
|'''<u>$338,981</u>'''
|'''<u>$270,582</u>'''
|-
!Earnings per common share:
|
|
|
|
|-
|Basic earnings attributable to common shareholders
|$0.59
|$0.61
|$1.29
|$1.09
|-
|Diluted earnings attributable to common shareholders
|$0.59
|$0.61
|$1.29
|$1.09
|}
==== <u>Reconciliation of Net income (GAAP) to FFO, FFO to AFFO, and AFFO to Adjusted EBITDA</u> ====
{| class="wikitable"
|+
!
! colspan="2" |Three Months Ended June 30 (Q2) - $
! colspan="2" |Six Months Ended June 30 (HY) - $
|-
|
|2023
|2022
|2023
|2022
|-
!Net income
|160,137
|155,787
|348,807
|277,479
|-
|(Gains) losses from dispositions of property, net of tax
|—
|—
|—
|(51)
|-
|Real estate depreciation
|65,255
|59,494
|130,339
|118,153
|-
!Funds from operations
|225,392
|215,281
|479,146
|395,581
|-
|Straight-line rent adjustments
|(8,751)
|3,066
|(17,503)
|1,523
|-
|Other depreciation
|476
|470
|946
|940
|-
|Provision (benefit) for credit losses, net
|28,052
|2,222
|22,399
|28,878
|-
|Amortization of land rights
|3,289
|3,290
|6,579
|9,280
|-
|Amortization of debt issuance costs, bond premiums and original issuance discounts
|2,405
|2,479
|4,906
|5,250
|-
|Stock based compensation
|5,013
|4,308
|12,820
|11,908
|-
|Impairment charge on land
|—
|3,298
|—
|3,298
|-
|Losses on debt extinguishment
|—
|2,189
|556
|2,189
|-
|Accretion on investment in leases, financing receivables
|(5,549)
|(5,140)
|(10,993)
|(8,865)
|-
|Non-cash adjustment to financing lease liabilities
|116
|115
|225
|239
|-
|Capital maintenance expenditures (1)
|—
|(21)
|(8)
|(36)
|-
|Adjusted funds from operations
|250,443
|231,557
|499,073
|450,185
|-
|Interest, net (2)
|77,428
|77,490
|153,872
|154,720
|-
|Income tax expense
|40
|966
|558
|1,170
|-
|Capital maintenance expenditures (1)
|—
|21
|8
|36
|-
|Amortization of debt issuance costs, bond premiums and original issuance discounts
|(2,405)
|(2,479)
|(4,906)
|(5,250)
|-
|Adjusted EBITDA
|325,506
|307,555
|648,605
|600,861
|-
|Net income, per diluted common share and OP units
|$0.59
|$0.61
|$1.29
|$1.09
|-
|FFO, per diluted common share and OP units
|$0.83
|$0.84
|$1.77
|$1.55
|-
|AFFO, per diluted common share and OP units
|$0.92
|$0.91
|$1.84
|$1.77
|-
|Weighted average number of common shares and OP units outstanding
|
|
|
|
|-
|Diluted common shares
|263,400,006
|248,361,281
|263,029,150
|248,321,517
|-
|OP units
|7,653,326
|7,366,683
|7,650,159
|6,382,945
|-
|Diluted common shares and OP units
|271,053,332
|255,727,964
|270,679,309
|254,704,462
|}
'''<u>State of Cash Flows (2022 Annual report)</u>'''
{| class="wikitable"
|+
!Year ended December 31
!2022
!2021
!2020
|-
!Operating activities
|
|
|
|-
|Net income
|$ 703,285
|$ 534,086
|$ 505,711
|-
|Depreciation and amortization
|254,547
|252,049
|242,995
|-
|Amortization of debt issuance costs, premiums and discounts
|9,975
|9,929
|10,503
|-
|Accretion on financing receivables and adjustments to lease liabilities
|(18,959)
|—
|—
|-
|(Gains) losses on dispositions of property
|(67,481)
|(21,751)
|(41,393)
|-
|Deferred income taxes
|—
|5,326
|451
|-
|Stock-based compensation
|20,427
|16,831
|20,004
|-
|Straight-line rent adjustments
|(4,294)
|(3,993)
|4,576
|-
|Deferred rent recognized
|—
|—
|(337,500)
|-
|Impairment charges and losses on debt extinguishment
|5,487
|—
|18,113
|-
|Provision for credit losses, net
|6,898
|8,226
|—
|-
|(Increase) decrease, Other assets
|11,777
|1,903
|(6,628)
|-
|(Decrease), increase Dividend and accounts payable, accrued salaries, wages and expenses
|(251)
|(3,412)
|(7,160)
|-
|Accrued interest
|10,487
|(475)
|11,590
|-
|Other liabilities
|(11,772)
|5,059
|6,815
|-
|Net cash provided by operating activities
|<u>920,126</u>
|<u>803,778</u>
|<u>428,077</u>
|-
!Investing activities
|
|
|
|-
|Capital project expenditures
|(23,865)
|(13,926)
|(474)
|-
|Capital maintenance expenditures
|(159)
|(2,270)
|(3,130)
|-
|Proceeds from assets held for sale and property and equipment, net of costs
|148,709
|2,087
|15
|-
|Proceeds from sale of operations, net of transaction costs
|—
|58,993
|—
|-
|Loan loss recovery
|—
|4,000
|—
|-
|Acquisition of real estate assets and deposit payments
|(350,126)
|(487,475)
|(5,898)
|-
|Investment in leases, financing receivables
|(129,047)
|(592,243)
|—
|-
|Net cash used in investing activities
|<u>(354,488)</u>
|<u>(1,030,834)</u>
|<u>(9,487)</u>
|-
!Financing activities
|
|
|
|-
|Dividends paid
|(770,858)
|(633,901)
|(230,522)
|-
|Non-controlling interest distributions
|(20,664)
|—
|—
|-
|Taxes paid related to shares withheld for taxes on stock award vestings
|(11,924)
|(9,867)
|(15,293)
|-
|Proceeds from issuance of common stock, net
|611,256
|662,338
|320,873
|-
|Proceeds from issuance of long-term debt
|424,000
|795,008
|2,076,383
|-
|Financing costs
|(11,907)
|(7,118)
|(11,641)
|-
|Repayments of long-term debt
|(1,271,053)
|(363,391)
|(2,076,631)
|-
|Net cash (used in) provided by financing activities
|<u>(1,051,150)</u>
|<u>443,069</u>
|<u>63,169</u>
|-
!Net increase in cash and cash equivalents, including cash classified within assets held for sale
|(485,512)
|216,013
|481,759
|-
|Decrease (increase) in cash classified within assets held for sale
|<u>—</u>
|<u>22,131</u>
|<u>(22,131)</u>
|-
|Net increase in cash and cash equivalents
|'''(485,512)'''
|'''238,144'''
|'''459,628'''
|-
|Cash and cash equivalents at beginning of period
|<u>724,595</u>
|<u>486,451</u>
|<u>26,823</u>
|-
|Cash and cash equivalents at end of period
|<u>$ 239,083</u>
|<u>$ 724,595</u>
|<u>$ 486,451</u>
|}
==== <u>Stock performance history</u> ====
{{NASDAQ|GLPI: https://www.nasdaq.com/market-activity/stocks/glpi}}
{| class="wikitable"
|+Year End Stock Prices
!Year
!Stock Price ($)
|-
|2018
|32.32
|-
|2019
|43.05
|-
|2020
|42.4
|-
|2021
|48.66
|-
|2022
|52.09
|}
==== <u>Dividends history</u> ====
GLPI's dividends history are as follows:<ref>Gaming & Leisure Properties (2023) ''Stock Information, Dividends Splits. Retrieved from:'' https://investors.glpropinc.com/stock-information/dividends-splits</ref>
{| class="wikitable"
|+
!
!
!
!
!
!
|-
!Declared
!Ex-Date
!Record
!Payable
!Amount
!Type
|-
|Jun 01, 2023
|Jun 15, 2023
|Jun 16, 2023
|Jun 30, 2023
|0.72
|U.S. Currency
|-
|Feb 22, 2023
|Mar 09, 2023
|Mar 10, 2023
|Mar 24, 2023
|0.25
|Extra, special, participating or arrears
|-
|Feb 22, 2023
|Mar 09, 2023
|Mar 10, 2023
|Mar 24, 2023
|0.72
|U.S. Currency
|-
|'''Total dividends in 2023:'''
|
|
|
|'''1.69'''
|
|-
|Nov 23, 2022
|Dec 08, 2022
|Dec 09, 2022
|Dec 23, 2022
|0.705
|U.S. Currency
|-
|Aug 31, 2022
|Sep 15, 2022
|Sep 16, 2022
|Sep 30, 2022
|0.705
|U.S. Currency
|-
|May 10, 2022
|Jun 09, 2022
|Jun 10, 2022
|Jun 24, 2022
|0.705
|U.S. Currency
|-
|Feb 24, 2022
|Mar 10, 2022
|Mar 11, 2022
|Mar 25, 2022
|0.69
|U.S. Currency
|-
|'''Total dividends in 2022:'''
|
|
|
|'''2.805'''
|
|-
|Dec 17, 2021
|Dec 23, 2021
|Dec 27, 2021
|Jan 07, 2022
|0.24
|Extra, special, participating or arrears
|-
|Nov 30, 2021
|Dec 08, 2021
|Dec 09, 2021
|Dec 23, 2021
|0.67
|U.S. Currency
|-
|Aug 27, 2021
|Sep 09, 2021
|Sep 10, 2021
|Sep 24, 2021
|0.67
|U.S. Currency
|-
|May 20, 2021
|Jun 10, 2021
|Jun 11, 2021
|Jun 25, 2021
|0.67
|U.S. Currency
|-
|Feb 23, 2021
|Mar 08, 2021
|Mar 09, 2021
|Mar 23, 2021
|0.65
|U.S. Currency
|-
|'''Total dividends in 2021:'''
|
|
|
|'''2.90'''
|
|-
|Nov 05, 2020
|Nov 13, 2020
|Nov 16, 2020
|Dec 24, 2020
|0.60
|U.S. Currency
|-
|Aug 06, 2020
|Aug 14, 2020
|Aug 17, 2020
|Sep 25, 2020
|0.60
|U.S. Currency
|-
|Apr 29, 2020
|May 12, 2020
|May 13, 2020
|Jun 26, 2020
|0.60
|U.S. Currency
|-
|Feb 21, 2020
|Mar 05, 2020
|Mar 06, 2020
|Mar 20, 2020
|0.70
|U.S. Currency
|-
|'''Total dividends in 2020:'''
|
|
|
|'''2.50'''
|
|-
|Nov 27, 2019
|Dec 12, 2019
|Dec 13, 2019
|Dec 27, 2019
|0.70
|U.S. Currency
|-
|Aug 20, 2019
|Sep 05, 2019
|Sep 06, 2019
|Sep 20, 2019
|0.68
|U.S. Currency
|-
|May 28, 2019
|Jun 13, 2019
|Jun 14, 2019
|Jun 28, 2019
|0.68
|U.S. Currency
|-
|Feb 19, 2019
|Mar 07, 2019
|Mar 08, 2019
|Mar 22, 2019
|0.68
|U.S. Currency
|-
|'''Total dividends in 2019:'''
|
|
|
|'''2.74'''
|
|-
|Oct 12, 2018
|Dec 13, 2018
|Dec 14, 2018
|Dec 28, 2018
|0.68
|U.S. Currency
|-
|Jul 31, 2018
|Sep 06, 2018
|Sep 07, 2018
|Sep 21, 2018
|0.63
|U.S. Currency
|-
|Apr 24, 2018
|Jun 14, 2018
|Jun 15, 2018
|Jun 29, 2018
|0.63
|U.S. Currency
|-
|Feb 01, 2018
|Mar 08, 2018
|Mar 09, 2018
|Mar 23, 2018
|0.63
|U.S. Currency
|-
|'''Total dividends in 2018:'''
|
|
|
|'''2.57'''
|
|-
|Oct 19, 2017
|Nov 30, 2017
|Dec 01, 2017
|Dec 15, 2017
|0.63
|U.S. Currency
|-
|Jul 25, 2017
|Sep 07, 2017
|Sep 08, 2017
|Sep 22, 2017
|0.63
|U.S. Currency
|-
|Apr 25, 2017
|Jun 14, 2017
|Jun 16, 2017
|Jun 30, 2017
|0.62
|U.S. Currency
|-
|Feb 01, 2017
|Mar 09, 2017
|Mar 13, 2017
|Mar 24, 2017
|0.62
|U.S. Currency
|-
|'''Total dividends in 2017:'''
|
|
|
|'''2.50'''
|
|-
|Nov 04, 2016
|Dec 01, 2016
|Dec 05, 2016
|Dec 16, 2016
|0.60
|U.S. Currency
|-
|Aug 03, 2016
|Sep 08, 2016
|Sep 12, 2016
|Sep 23, 2016
|0.60
|U.S. Currency
|-
|Apr 25, 2016
|May 31, 2016
|Jun 02, 2016
|Jun 17, 2016
|0.56
|U.S. Currency
|-
|Jan 29, 2016
|Feb 18, 2016
|Feb 22, 2016
|Mar 25, 2016
|0.56
|U.S. Currency
|-
|'''Total dividends in 2016:'''
|
|
|
|'''2.32'''
|
|-
|Oct 28, 2015
|Nov 27, 2015
|Dec 01, 2015
|Dec 18, 2015
|0.545
|U.S. Currency
|-
|Jul 30, 2015
|Sep 10, 2015
|Sep 14, 2015
|Sep 25, 2015
|0.545
|U.S. Currency
|-
|May 04, 2015
|Jun 09, 2015
|Jun 11, 2015
|Jun 26, 2015
|0.545
|U.S. Currency
|-
|Feb 03, 2015
|Mar 06, 2015
|Mar 10, 2015
|Mar 27, 2015
|0.545
|U.S. Currency
|-
|'''Total dividends in 2015:'''
|
|
|
|'''2.18'''
|
|-
|Nov 19, 2014
|Nov 28, 2014
|Dec 02, 2014
|Dec 19, 2014
|0.52
|U.S. Currency
|-
|Nov 19, 2014
|Nov 28, 2014
|Dec 02, 2014
|Dec 19, 2014
|0.40
|Extra, special, participating or arrears
|-
|Sep 03, 2014
|Sep 11, 2014
|Sep 15, 2014
|Sep 26, 2014
|0.52
|U.S. Currency
|-
|May 30, 2014
|Jun 10, 2014
|Jun 12, 2014
|Jun 27, 2014
|0.52
|U.S. Currency
|-
|Feb 19, 2014
|Mar 05, 2014
|Mar 07, 2014
|Mar 28, 2014
|0.52
|U.S. Currency
|-
|Jan 03, 2014
|Jan 09, 2014
|Jan 13, 2014
|Feb 18, 2014
|11.84
|Extra, special, participating or arrears
|-
|'''Total dividends in 2014:'''
|
|
|
|'''14.32'''
|
|}
== Competitor Analysis (VICI) ==
Analysis of GLPI and VICI's Financials, both from Q2 2023 results:
(in $, and 000s - unless per share or ratio)
{| class="wikitable"
|+
!Item
!GLPI
!VICI
|-
|Total Revenue
|356,600
|898,158
|-
|Income from Operations
|238,300
|897,814
|-
|Net Income
|160,100
|690,702
|-
|FFO
|225,400
|690,702
|-
|AFFO
|250,400
|540,407
|-
|Adjusted EBITDA
|324,500
|723,414
|-
|Net income, per diluted common share
|$0.59
|$0.69
|-
|FFO per diluted share
|$0.83
|$0.69
|-
|AFFO per diluted share
|$0.92
|$0.54
|-
|<u>''Ratios''</u>
|
|
|-
|Current Ratio
|0.03
|1.14
|-
|EV to Assets Ratio
|1.66
|1.12
|-
|Interest Coverage Ratio
|3.36
|4.23
|-
|Price to FCF Ratio
|40.94
|20.21
|-
|Debt to Equity Ratio
|1.68
|0.73
|-
|EV to sales Ratio
|13.26
|14.38
|-
|PB Value
|3.21
|1.3
|-
|PS Ratio
|8.71
|9.33
|-
|Earnings Yield
|6.25%
|6.97%
|-
|PE Ratio
|15.86
|14.06
|-
|EV to EBIT Ratio
|17.78
|16.53
|-
|EV to EBITDA Ratio
|14.3
|16.51
|-
|FCF Yield
|2.45%
|4.95%
|-
|PEG Ratio
|1.92
|0.12
|-
|Dividend Yield (As of 25/08/2023)
|6.28%
|5.11%
|}


Ratios are from Finance Charts<ref>FinanceCharts. ''VICI Properties vs Gaming and Leisure Properties''. Retrieved via: https://www.financecharts.com/compare/VICI,GLPI</ref> - Income Statement and Balance sheet data are as of June 30th 2023 (Q2 2023).<ref>VICI Properties. ''Form 10-Q. Retrieved via:'' https://s1.q4cdn.com/751481880/files/doc_financials/2023/q2/VICI-Q2-2023-10-Q.pdf</ref>
== References ==
== References ==
__INDEX__
__INDEX__
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