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Module:HexShade
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-- This module implements {{HexShade}} local p = {} local function rgbdec2hex(r, g, b, d) if (r >= 0 and g >= 0 and b >= 0 ) then local baseconvert = require('Module:BaseConvert') local s1 = baseconvert.convert({n = math.floor(r+0.5), base = 16}) local s2 = baseconvert.convert({n = math.floor(g+0.5), base = 16}) local s3 = baseconvert.convert({n = math.floor(b+0.5), base = 16}) s1 = mw.ustring.gsub(s1, '^([0-9A-Fa-f])$', '0%1') s2 = mw.ustring.gsub(s2, '^([0-9A-Fa-f])$', '0%1') s3 = mw.ustring.gsub(s3, '^([0-9A-Fa-f])$', '0%1') return (s1 .. s2 .. s3):upper() end return d end local function rgbdec2hsl(r, g, b) local H, S, L -- hue if ((r == g) and (g == b)) then H = 0 elseif ((g >= r) and (g >= b)) then if (r > b) then H = 120 - 60 * (r - b) / (g - b) else H = 120 + 60 * (b - r) / (g - r) end elseif ((b >= r) and (b >= g)) then if (g > r) then H = 240 - 60 * (g - r) / (b - r) else H = 240 + 60 * (r - g) / (b - g) end else if (b > g) then H = 360 - 60 * (b - g) / (r - g) else H = 60 * (g - b) / (r - b) end end -- saturation if ((r == g) and (g == b)) then S = 0 elseif ((g >= r) and (g >= b)) then if (r > b) then if ((g + b) > 255) then S = (g - b) / (510 - g - b) else S = (g - b) / (g + b) end else if ((g + r) > 255) then S = (g - r) / (510 - g - r) else S = (g - r) / (g + r) end end elseif ((r >= b) and (r >= g)) then if (b > g) then if ((r + g) > 255) then S = (r - g) / (510 - r - g) else S = (r - g) / (r + g) end else if ((r + b) > 255) then S = (r - b) / (510 - r - b) else S = (r - b) / (r + b) end end else if (g > r) then if ((b + r) > 255) then S = (b - r) / (510 - b - r) else S = (b - r) / (b + r) end else if ((b + g) > 255) then S = (b - g) / (510 - b - g) else S = (b - g) / (b + g) end end end -- luminosity L = (math.max(r, math.max(g, b)) + math.min(r, math.min(g, b))) / (255 * 2) return H, S, L end local function hsl2rgbdec(h, s, l) -- This function came from [[Module:Color contrast]] if ( 0 <= h and h < 360 and 0 <= s and s <= 1 and 0 <= l and l <= 1 ) then local c = (1 - math.abs(2*l - 1))*s local x = c*(1 - math.abs( math.fmod(h/60, 2) - 1) ) local m = l - c/2 local r, g, b = m, m, m if( 0 <= h and h < 60 ) then r = r + c g = g + x elseif( 60 <= h and h < 120 ) then r = r + x g = g + c elseif( 120 <= h and h < 180 ) then g = g + c b = b + x elseif( 180 <= h and h < 240 ) then g = g + x b = b + c elseif( 240 <= h and h < 300 ) then r = r + x b = b + c elseif( 300 <= h and h < 360 ) then r = r + c b = b + x end return 255*r, 255*g, 255*b end return -1, -1, -1 end function p.main(frame) local args = require('Module:Arguments').getArgs(frame) -- Remove nowiki and leading hash signs local c = mw.text.unstrip(args[1] or '#f0e68c') c = mw.ustring.match(c, '^[%s]*(.-)[%s]*$') c = mw.ustring.gsub(c, '^[%s#]*', '') c = mw.ustring.gsub(c, '^#[%s]*', '') -- Lowercase c = c:lower() mw.log(c) -- Expand short 3 hex for to 6 hex form c = mw.ustring.gsub(c, '^([0-9A-Fa-f])([0-9A-Fa-f])([0-9A-Fa-f])$', '%1%1%2%2%3%3') mw.log(c) -- Get new value for luminosity local Lnew = tonumber(args[2] or '-1') or 0.6 -- Default return local res = c -- Adjust shading local cs = mw.text.split(c or '', '') if( #cs == 6 ) then -- Convert to RGBdec local R = 16*tonumber('0x' .. cs[1]) + tonumber('0x' .. cs[2]) local G = 16*tonumber('0x' .. cs[3]) + tonumber('0x' .. cs[4]) local B = 16*tonumber('0x' .. cs[5]) + tonumber('0x' .. cs[6]) mw.log(R, G, B) -- Convert RGBdec to HSL local H, S, L = rgbdec2hsl(R, G, B) mw.log(H, S, L) -- Convert back to RGBdec local R, G, B = hsl2rgbdec(H, S, Lnew) -- Convert back to RGBhex res = rgbdec2hex(R, G, B, c) end res = res:upper() if args[3] == '#' and mw.ustring.match(res, '^[0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f]$') then return '#' .. res end return res end return p
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