Editing NPCx
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=== TrackerX: Nextgen Motion Capture tool === | === TrackerX: Nextgen Motion Capture tool === | ||
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'''Tracking''' is the process of manually cleaning raw point cloud data from motion capture hardware. Motion capture is the process of using performance actors to create life-like animations used in most 3D video games and live action animation films. Currently, there are a number of labor-intensive steps that take place in order to get from the motion capture stage to a video game, film, XR product or the Metaverse; and tracking the raw data is the first and most labor-intensive step. | '''Tracking''' is the process of manually cleaning raw point cloud data from motion capture hardware. Motion capture is the process of using performance actors to create life-like animations used in most 3D video games and live action animation films. Currently, there are a number of labor-intensive steps that take place in order to get from the motion capture stage to a video game, film, XR product or the Metaverse; and tracking the raw data is the first and most labor-intensive step. | ||
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=== AIMX (AI MOTION): Smooth, realistic AI generated character animations === | === AIMX (AI MOTION): Smooth, realistic AI generated character animations === | ||
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''Note: AIMX's Neural Networks were trained with 21 animations, a full character should be trained with 200+ animations, as each additional animation will provide more life-like movements and reactions.'' | ''Note: AIMX's Neural Networks were trained with 21 animations, a full character should be trained with 200+ animations, as each additional animation will provide more life-like movements and reactions.'' | ||
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NPCx is a fast-growing technology-based startup with Year 1 revenues of $248K and a AAA video game studio early adopter client. We self-funded through investment and work-for-hire revenue, which we used to build out our technology platform as well as two working prototypes, AIMX and TrackerX. | NPCx is a fast-growing technology-based startup with Year 1 revenues of $248K and a AAA video game studio early adopter client. We self-funded through investment and work-for-hire revenue, which we used to build out our technology platform as well as two working prototypes, AIMX and TrackerX. | ||
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''Here is a recap of 2021, the year of R&D. We started operations in July of 2020, so December 2021 was our 1.5-year mark!'' | ''Here is a recap of 2021, the year of R&D. We started operations in July of 2020, so December 2021 was our 1.5-year mark!'' | ||
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== Founders == | == Founders == | ||
'''Founded by subject matter experts with a proven track record of success''' | '''Founded by subject matter experts with a proven track record of success''' | ||
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''Watch our Q&A video with the founders to find out more about NPCx''. | ''Watch our Q&A video with the founders to find out more about NPCx''. | ||
[[File:De5f44ef03f3938dad02134c896161f4dc1eb28.png|left|200x200px]] | [[File:De5f44ef03f3938dad02134c896161f4dc1eb28.png|left|200x200px]] |