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	<id>https://stockhub.co/index.php?action=history&amp;feed=atom&amp;title=Module%3AChessboard%2FChu_shogi</id>
	<title>Module:Chessboard/Chu shogi - Revision history</title>
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	<updated>2026-06-07T03:42:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://stockhub.co/index.php?title=Module:Chessboard/Chu_shogi&amp;diff=135572&amp;oldid=prev</id>
		<title>imported&gt;Frietjes: |top</title>
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		<updated>2022-08-10T14:13:48Z</updated>

		<summary type="html">&lt;p&gt;|top&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;local p = {}&lt;br /&gt;
&lt;br /&gt;
function p.dims()&lt;br /&gt;
	return 12, 12&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.letters()&lt;br /&gt;
	return {&amp;#039;A&amp;#039;, &amp;#039;B&amp;#039;, &amp;#039;C&amp;#039;, &amp;#039;D&amp;#039;, &amp;#039;E&amp;#039;, &amp;#039;F&amp;#039;, &amp;#039;G&amp;#039;, &amp;#039;H&amp;#039;, &amp;#039;I&amp;#039;, &amp;#039;J&amp;#039;, &amp;#039;K&amp;#039;, &amp;#039;L&amp;#039;}&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
p.pattern = &amp;#039;%w%w%w&amp;#039;&lt;br /&gt;
&lt;br /&gt;
function p.image_board(size)&lt;br /&gt;
	return string.format( &amp;#039;[[File:ChuShogiboard.svg|%dx%dpx|link=]]&amp;#039;, 12 * size, 12 * size )&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.image_square( pc, row, col, size )&lt;br /&gt;
	local colornames = {&lt;br /&gt;
		l = { m = &amp;#039;white&amp;#039;, f = &amp;#039;white&amp;#039; },&lt;br /&gt;
		d = { m = &amp;#039;black&amp;#039;, f = &amp;#039;black&amp;#039; }&lt;br /&gt;
	}&lt;br /&gt;
	local piecenames = {&lt;br /&gt;
		am = { name = &amp;#039;angle mover&amp;#039;, gender = &amp;#039;m&amp;#039;, japname=&amp;#039;角&amp;#039;, fulljapname=&amp;#039;角行&amp;#039; },&lt;br /&gt;
		bt = { name = &amp;#039;blind tiger&amp;#039;, gender = &amp;#039;m&amp;#039;, japname=&amp;#039;虎&amp;#039;, fulljapname=&amp;#039;盲虎&amp;#039; },&lt;br /&gt;
		cg = { name = &amp;#039;copper general&amp;#039;, gender = &amp;#039;m&amp;#039;, japname=&amp;#039;銅&amp;#039;, fulljapname=&amp;#039;銅将&amp;#039; },&lt;br /&gt;
		dh = { name = &amp;#039;dragon horse&amp;#039;, gender = &amp;#039;m&amp;#039;, japname=&amp;#039;馬&amp;#039;, fulljapname=&amp;#039;龍馬&amp;#039; },&lt;br /&gt;
		dk = { name = &amp;#039;dragon king&amp;#039;, gender = &amp;#039;m&amp;#039;, japname=&amp;#039;龍&amp;#039;, fulljapname=&amp;#039;龍王&amp;#039; },&lt;br /&gt;
		de = { name = &amp;#039;drunk elephant&amp;#039;, gender = &amp;#039;m&amp;#039;, japname=&amp;#039;象&amp;#039;, fulljapname=&amp;#039;酔象&amp;#039; },&lt;br /&gt;
		fl = { name = &amp;#039;ferocious leopard&amp;#039;, gender = &amp;#039;m&amp;#039;, japname=&amp;#039;豹&amp;#039;, fulljapname=&amp;#039;猛豹 &amp;#039; },&lt;br /&gt;
		fc = { name = &amp;#039;flying chariot&amp;#039;, gender = &amp;#039;m&amp;#039;, japname=&amp;#039;飛&amp;#039;, fulljapname=&amp;#039;飛車&amp;#039; },&lt;br /&gt;
		fo = { name = &amp;#039;flying ox&amp;#039;, gender = &amp;#039;m&amp;#039;, japname=&amp;#039;牛&amp;#039;, fulljapname=&amp;#039;飛牛&amp;#039; },&lt;br /&gt;
		fs = { name = &amp;#039;flying stag&amp;#039;, gender = &amp;#039;m&amp;#039;, japname=&amp;#039;鹿&amp;#039;, fulljapname=&amp;#039;飛鹿&amp;#039; },&lt;br /&gt;
		pn = { name = &amp;#039;foot soldier&amp;#039;, gender = &amp;#039;m&amp;#039;, japname=&amp;#039;歩&amp;#039;, fulljapname=&amp;#039;歩兵&amp;#039; },&lt;br /&gt;
		fb = { name = &amp;#039;free boar&amp;#039;, gender = &amp;#039;m&amp;#039;, japname=&amp;#039;猪&amp;#039;, fulljapname=&amp;#039;奔猪&amp;#039; },&lt;br /&gt;
		fk = { name = &amp;#039;free king&amp;#039;, gender = &amp;#039;m&amp;#039;, japname=&amp;#039;奔&amp;#039;, fulljapname=&amp;#039;奔王&amp;#039; },&lt;br /&gt;
		gb = { name = &amp;#039;go-between&amp;#039;, gender = &amp;#039;m&amp;#039;, japname=&amp;#039;仲&amp;#039;, fulljapname=&amp;#039;仲人&amp;#039; },&lt;br /&gt;
		gg = { name = &amp;#039;golden general&amp;#039;, gender = &amp;#039;m&amp;#039;, japname=&amp;#039;金&amp;#039;, fulljapname=&amp;#039;金将&amp;#039; },&lt;br /&gt;
		hf = { name = &amp;#039;horned falcon&amp;#039;, gender = &amp;#039;m&amp;#039;, japname=&amp;#039;鷹&amp;#039;, fulljapname=&amp;#039;角鷹&amp;#039; },&lt;br /&gt;
		ic = { name = &amp;#039;incense chariot&amp;#039;, gender = &amp;#039;m&amp;#039;, japname=&amp;#039;香&amp;#039;, fulljapname=&amp;#039;香車&amp;#039; },&lt;br /&gt;
		jd = { name = &amp;#039;jade general&amp;#039;, gender = &amp;#039;m&amp;#039;, japname=&amp;#039;玉&amp;#039;, fulljapname=&amp;#039;玉将&amp;#039; },&lt;br /&gt;
		kg = { name = &amp;#039;king general&amp;#039;, gender = &amp;#039;m&amp;#039;, japname=&amp;#039;王&amp;#039;, fulljapname=&amp;#039;王将&amp;#039; },&lt;br /&gt;
		kn = { name = &amp;#039;kirin&amp;#039;, gender = &amp;#039;m&amp;#039;, japname=&amp;#039;麒&amp;#039;, fulljapname=&amp;#039;麒麟&amp;#039; },&lt;br /&gt;
		ln = { name = &amp;#039;lion&amp;#039;, gender = &amp;#039;m&amp;#039;, japname=&amp;#039;獅&amp;#039;, fulljapname=&amp;#039;獅子&amp;#039; },&lt;br /&gt;
		px = { name = &amp;#039;phoenix&amp;#039;, gender = &amp;#039;m&amp;#039;, japname=&amp;#039;鳳&amp;#039;, fulljapname=&amp;#039;鳳凰&amp;#039; },&lt;br /&gt;
		pr = { name = &amp;#039;prince&amp;#039;, gender = &amp;#039;m&amp;#039;, japname=&amp;#039;太&amp;#039;, fulljapname=&amp;#039;太子&amp;#039; },&lt;br /&gt;
		rc = { name = &amp;#039;reverse chariot&amp;#039;, gender = &amp;#039;m&amp;#039;, japname=&amp;#039;反&amp;#039;, fulljapname=&amp;#039;反車&amp;#039; },&lt;br /&gt;
		sm = { name = &amp;#039;side mover&amp;#039;, gender = &amp;#039;m&amp;#039;, japname=&amp;#039;横&amp;#039;, fulljapname=&amp;#039;横行&amp;#039; },&lt;br /&gt;
		sg = { name = &amp;#039;silver general&amp;#039;, gender = &amp;#039;m&amp;#039;, japname=&amp;#039;銀&amp;#039;, fulljapname=&amp;#039;銀将&amp;#039; },&lt;br /&gt;
		se = { name = &amp;#039;soaring eagle&amp;#039;, gender = &amp;#039;m&amp;#039;, japname=&amp;#039;鷲&amp;#039;, fulljapname=&amp;#039;飛鷲&amp;#039; },&lt;br /&gt;
		tn = { name = &amp;#039;tokin&amp;#039;, gender = &amp;#039;m&amp;#039;, japname=&amp;#039;と&amp;#039;, fulljapname=&amp;#039;と金&amp;#039; },&lt;br /&gt;
		vm = { name = &amp;#039;vertical mover&amp;#039;, gender = &amp;#039;m&amp;#039;, japname=&amp;#039;竪&amp;#039;, fulljapname=&amp;#039;竪行&amp;#039; },&lt;br /&gt;
		we = { name = &amp;#039;whale&amp;#039;, gender = &amp;#039;m&amp;#039;, japname=&amp;#039;鯨&amp;#039;, fulljapname=&amp;#039;鯨鯢&amp;#039; },&lt;br /&gt;
		wh = { name = &amp;#039;white horse&amp;#039;, gender = &amp;#039;m&amp;#039;, japname=&amp;#039;駒&amp;#039;, fulljapname=&amp;#039;白駒&amp;#039; },&lt;br /&gt;
		ia = { name = &amp;#039;inverted angle mover&amp;#039;, gender = &amp;#039;m&amp;#039;, japname=&amp;#039;角&amp;#039;, fulljapname=&amp;#039;角行&amp;#039; },&lt;br /&gt;
		ih = { name = &amp;#039;inverted dragon horse&amp;#039;, gender = &amp;#039;m&amp;#039;, japname=&amp;#039;馬&amp;#039;, fulljapname=&amp;#039;龍馬&amp;#039; },&lt;br /&gt;
		id = { name = &amp;#039;inverted dragon king&amp;#039;, gender = &amp;#039;m&amp;#039;, japname=&amp;#039;龍&amp;#039;, fulljapname=&amp;#039;龍王&amp;#039; },&lt;br /&gt;
		ie = { name = &amp;#039;inverted drunk elephant&amp;#039;, gender = &amp;#039;m&amp;#039;, japname=&amp;#039;象&amp;#039;, fulljapname=&amp;#039;酔象&amp;#039; },&lt;br /&gt;
		it = { name = &amp;#039;inverted flying chariot&amp;#039;, gender = &amp;#039;m&amp;#039;, japname=&amp;#039;飛&amp;#039;, fulljapname=&amp;#039;飛車&amp;#039; },&lt;br /&gt;
		ik = { name = &amp;#039;inverted free king&amp;#039;, gender = &amp;#039;m&amp;#039;, japname=&amp;#039;奔&amp;#039;, fulljapname=&amp;#039;奔王&amp;#039; },&lt;br /&gt;
		il = { name = &amp;#039;inverted lion&amp;#039;, gender = &amp;#039;m&amp;#039;, japname=&amp;#039;獅&amp;#039;, fulljapname=&amp;#039;獅子&amp;#039; },&lt;br /&gt;
		is = { name = &amp;#039;inverted side mover&amp;#039;, gender = &amp;#039;m&amp;#039;, japname=&amp;#039;横&amp;#039;, fulljapname=&amp;#039;横行&amp;#039; },&lt;br /&gt;
		iv = { name = &amp;#039;inverted vertical mover&amp;#039;, gender = &amp;#039;m&amp;#039;, japname=&amp;#039;竪&amp;#039;, fulljapname=&amp;#039;竪行&amp;#039; }&lt;br /&gt;
	}&lt;br /&gt;
	local symnames = {&lt;br /&gt;
		xx = &amp;#039;black cross&amp;#039;,&lt;br /&gt;
		ox = &amp;#039;white cross&amp;#039;,&lt;br /&gt;
		xo = &amp;#039;black circle&amp;#039;,&lt;br /&gt;
		oo = &amp;#039;white circle&amp;#039;,&lt;br /&gt;
		ul = &amp;#039;arrow up-left&amp;#039;,&lt;br /&gt;
		ua = &amp;#039;arrow up&amp;#039;,&lt;br /&gt;
		ur = &amp;#039;arrow up-right&amp;#039;,&lt;br /&gt;
		la = &amp;#039;arrow left&amp;#039;,&lt;br /&gt;
		ra = &amp;#039;arrow right&amp;#039;,&lt;br /&gt;
		dl = &amp;#039;arrow down-left&amp;#039;,&lt;br /&gt;
		da = &amp;#039;arrow down&amp;#039;,&lt;br /&gt;
		dr = &amp;#039;arrow down-right&amp;#039;,&lt;br /&gt;
		lr = &amp;#039;arrow left-right&amp;#039;,&lt;br /&gt;
		ud = &amp;#039;arrow up-down&amp;#039;,&lt;br /&gt;
		x0 = &amp;#039;zero&amp;#039;,&lt;br /&gt;
		x1 = &amp;#039;one&amp;#039;,&lt;br /&gt;
		x2 = &amp;#039;two&amp;#039;,&lt;br /&gt;
		x3 = &amp;#039;three&amp;#039;,&lt;br /&gt;
		x4 = &amp;#039;four&amp;#039;,&lt;br /&gt;
		x5 = &amp;#039;five&amp;#039;,&lt;br /&gt;
		x6 = &amp;#039;six&amp;#039;,&lt;br /&gt;
		x7 = &amp;#039;seven&amp;#039;,&lt;br /&gt;
		x8 = &amp;#039;eight&amp;#039;,&lt;br /&gt;
		x9 = &amp;#039;nine&amp;#039;,&lt;br /&gt;
	}&lt;br /&gt;
	local colchar = {&amp;#039;A&amp;#039;,&amp;#039;B&amp;#039;,&amp;#039;C&amp;#039;,&amp;#039;D&amp;#039;,&amp;#039;E&amp;#039;,&amp;#039;F&amp;#039;,&amp;#039;G&amp;#039;,&amp;#039;H&amp;#039;,&amp;#039;I&amp;#039;,&amp;#039;J&amp;#039;,&amp;#039;K&amp;#039;,&amp;#039;L&amp;#039;}&lt;br /&gt;
    local color = mw.ustring.gsub( pc, &amp;#039;^.*(%w)(%w)(%w).*$&amp;#039;, &amp;#039;%3&amp;#039; ) or &amp;#039;&amp;#039;&lt;br /&gt;
    local piece = mw.ustring.gsub( pc, &amp;#039;^.*(%w)(%w)(%w).*$&amp;#039;, &amp;#039;%1%2&amp;#039; ) or &amp;#039;&amp;#039;&lt;br /&gt;
    local alt = colchar[col] .. row .. &amp;#039; &amp;#039;&lt;br /&gt;
&lt;br /&gt;
    if colornames[color] and piecenames[piece] then&lt;br /&gt;
		alt = alt .. colornames[color][piecenames[piece][&amp;#039;gender&amp;#039;]] .. &amp;#039; &amp;#039; .. piecenames[piece][&amp;#039;name&amp;#039;]&lt;br /&gt;
    else&lt;br /&gt;
		alt = alt .. ( symnames[piece .. color] or piece .. &amp;#039; &amp;#039; .. color )&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	fn = &amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
	if pc == &amp;#039;aml&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Angle_Mover_(Chu_Hieroglyph)&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;amd&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Angle_Mover_(Chu_Hieroglyph)-opposite&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;btl&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Blind_Tiger_(Chu_Hieroglyph)&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;btd&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Blind_Tiger_(Chu_Hieroglyph)-opposite&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;cgl&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Copper_General_(Chu_Hieroglyph)&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;cgd&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Copper_General_(Chu_Hieroglyph)-opposite&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;dhl&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Dragon_Horse_(Chu_Hieroglyph)&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;dhd&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Dragon_Horse_(Chu_Hieroglyph)-opposite&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;dkl&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Dragon_King_(Chu_Hieroglyph)&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;dkd&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Dragon_King_(Chu_Hieroglyph)-opposite&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;del&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Drunk_Elephant_(Chu_Hieroglyph)&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;ded&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Drunk_Elephant_(Chu_Hieroglyph)-opposite&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;fll&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Ferocious_Leopard_(Chu_Hieroglyph)&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;fld&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Ferocious_Leopard_(Chu_Hieroglyph)-opposite&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;fcl&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Flying_Chariot_(Chu_Hieroglyph)&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;fcd&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Flying_Chariot_(Chu_Hieroglyph)-opposite&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;fol&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Flying_Ox_(Chu_Hieroglyph)&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;fod&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Flying_Ox_(Chu_Hieroglyph)-opposite&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;fsl&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Flying_Stag_(Chu_Hieroglyph)&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;fsd&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Flying_Stag_(Chu_Hieroglyph)-opposite&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;pnl&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Foot_Soldier_(Chu_Hieroglyph)&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;pnd&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Foot_Soldier_(Chu_Hieroglyph)-opposite&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;fbl&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Free_Boar_(Chu_Hieroglyph)&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;fbd&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Free_Boar_(Chu_Hieroglyph)-opposite&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;fkl&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Free_King_(Chu_Hieroglyph)&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;fkd&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Free_King_(Chu_Hieroglyph)-opposite&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;gbl&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Go-Between_(Chu_Hieroglyph)&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;gbd&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Go-Between_(Chu_Hieroglyph)-opposite&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;ggl&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Golden_General_(Chu_Hieroglyph)&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;ggd&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Golden_General_(Chu_Hieroglyph)-opposite&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;hfl&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Horned_Falcon_(Chu_Hieroglyph)&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;hfd&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Horned_Falcon_(Chu_Hieroglyph)-opposite&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;icl&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Incense_Chariot_(Chu_Hieroglyph)&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;icd&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Incense_Chariot_(Chu_Hieroglyph)-opposite&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;jdl&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Jade_General_(Chu_Hieroglyph)&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;jdd&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Jade_General_(Chu_Hieroglyph)-opposite&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;kgl&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;King_General_(Chu_Hieroglyph)&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;kgd&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;King_General_(Chu_Hieroglyph)-opposite&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;knl&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Kirin_(Chu_Hieroglyph)&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;knd&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Kirin_(Chu_Hieroglyph)-opposite&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;lnl&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Lion_(Chu_Hieroglyph)&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;lnd&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Lion_(Chu_Hieroglyph)-opposite&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;pxl&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Phoenix_(Chu_Hieroglyph)&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;pxd&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Phoenix_(Chu_Hieroglyph)-opposite&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;prl&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Prince_(Chu_Hieroglyph)&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;prd&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Prince_(Chu_Hieroglyph)-opposite&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;rcl&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Reverse_Chariot_(Chu_Hieroglyph)&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;rcd&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Reverse_Chariot_(Chu_Hieroglyph)-opposite&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;sml&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Side_Mover_(Chu_Hieroglyph)&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;smd&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Side_Mover_(Chu_Hieroglyph)-opposite&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;sgl&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Silver_General_(Chu_Hieroglyph)&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;sgd&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Silver_General_(Chu_Hieroglyph)-opposite&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;sel&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Soaring_Eagle_(Chu_Hieroglyph)&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;sed&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Soaring_Eagle_(Chu_Hieroglyph)-opposite&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;tnl&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Tokin_(Chu_Hieroglyph)&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;tnd&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Tokin_(Chu_Hieroglyph)-opposite&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;vml&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Vertical_Mover_(Chu_Hieroglyph)&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;vmd&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Vertical_Mover_(Chu_Hieroglyph)-opposite&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;wel&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Whale_(Chu_Hieroglyph)&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;wed&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Whale_(Chu_Hieroglyph)-opposite&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;whl&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;White_Horse_(Chu_Hieroglyph)&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;whd&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;White_Horse_(Chu_Hieroglyph)-opposite&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;ial&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Angle_Mover_(Chu_Hieroglyph)-inverted&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;iad&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Angle_Mover_(Chu_Hieroglyph)-opposite-inverted&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;ihl&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Dragon_Horse_(Chu_Hieroglyph)-inverted&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;ihd&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Dragon_Horse_(Chu_Hieroglyph)-opposite-inverted&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;idl&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Dragon_King_(Chu_Hieroglyph)-inverted&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;idd&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Dragon_King_(Chu_Hieroglyph)-opposite-inverted&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;iel&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Drunk_Elephant_(Chu_Hieroglyph)-inverted&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;ied&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Drunk_Elephant_(Chu_Hieroglyph)-opposite-inverted&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;itl&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Flying_Chariot_(Chu_Hieroglyph)-inverted&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;itd&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Flying_Chariot_(Chu_Hieroglyph)-opposite-inverted&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;ikl&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Free_King_(Chu_Hieroglyph)-inverted&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;ikd&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Free_King_(Chu_Hieroglyph)-opposite-inverted&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;ill&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Lion_(Chu_Hieroglyph)-inverted&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;ild&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Lion_(Chu_Hieroglyph)-opposite-inverted&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;isl&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Side_Mover_(Chu_Hieroglyph)-inverted&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;isd&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Side_Mover_(Chu_Hieroglyph)-opposite-inverted&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;ivl&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Vertical_Mover_(Chu_Hieroglyph)-inverted&amp;#039;&lt;br /&gt;
	elseif pc == &amp;#039;ivd&amp;#039; then&lt;br /&gt;
		fn = &amp;#039;Vertical_Mover_(Chu_Hieroglyph)-opposite-inverted&amp;#039;&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	return string.format( &amp;#039;[[File:%s.svg|%dx%dpx|alt=%s|%s|top]]&amp;#039;, fn, size, size, alt, alt )&lt;br /&gt;
&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>imported&gt;Frietjes</name></author>
	</entry>
</feed>