Editing Kulcho

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[[File:Kulcho logo.jpg|thumb|Kulcho logo.]]
[[File:Kulcho logo.jpg|thumb|Kulcho logo.]]
== Overview<ref name=":0">Source: The company.</ref> ==


'''Kulcho helps creators from bloggers to gamers engage their fans and make money.'''
'''Kulcho helps creators from bloggers to gamers engage their fans and make money.'''
 
On Kulcho, creators can sell their video content, music or artwork as digital collectable NFTs and reward collectors by providing exclusive access to unique experiences, events and limited edition merchandise, all powered through the Kulcho platform.Creators can build their community in their own space, on their own terms. Directly engage their followers through community live streams, live audio spaces, chat rooms and publishing exclusive content in your Kulcho Community Room.
On Kulcho, creators can sell their video content, music or artwork as digital collectable NFTs and reward collectors by providing exclusive access to unique experiences, events and limited edition merchandise, all powered through the Kulcho platform.Creators can build their community in their own space, on their own terms. Directly engage their followers through community live streams, live audio spaces, chat rooms and publishing exclusive content in your Kulcho Community Room.<ref name=":0">Source: The company.</ref>
 
'''Why Creators?'''
'''Why Creators?'''
 
Creators come with a built-in fanbase.They are brands with content and products.46.7 million creators are looking for new ways to monetise.
Creators come with a built-in fanbase. They are brands with content and products.46.7 million creators are looking for new ways to monetise.<ref name=":0" />
 
'''Kulcho provides creators with new tools to monetise their content.'''
'''Kulcho provides creators with new tools to monetise their content.'''
 
Fast and easy-to-use content creation tools. Creator storefronts to sell fan-targeted products, events, experiences and more, unlocked via content purchases. Gated Community Rooms where creators can reward and engage their loyal fan collectors. Instant royalties on primary and onward content sales.
Fast and easy-to-use content creation tools. Creator storefronts to sell fan-targeted products, events, experiences and more, unlocked via content purchases. Gated Community Rooms where creators can reward and engage their loyal fan collectors. Instant royalties on primary and onward content sales.<ref name=":0" />
== Team<ref name=":0" /> ==
== Team<ref name=":0" /> ==
'''CEO: Joe Beedle'''
'''CEO: Joe Beedle'''[[File:Joe Beedle image.jpg]]
 
[[File:Joe Beedle image.jpg]]
 
4 years’ experience working in digital entertainment in digital platform partnerships, branded content and sales. Ex-Moonbug and MPC Film. Currently at BBC Studios in the Platform Partnerships & Innovation Team, working with global brands such as Doctor Who, BBC Earth, and Top Gear alongside platform partners, incl. TikTok, Instagram, YouTube and Twitter.
4 years’ experience working in digital entertainment in digital platform partnerships, branded content and sales. Ex-Moonbug and MPC Film. Currently at BBC Studios in the Platform Partnerships & Innovation Team, working with global brands such as Doctor Who, BBC Earth, and Top Gear alongside platform partners, incl. TikTok, Instagram, YouTube and Twitter.
'''COO: Archie Yates'''
'''COO: Archie Yates'''
5 years’ experience working across multiple fields in digital media incl. data, strategy, business development and sales. Ex-WildBrain, a leading YouTube distribution company where I assisted developing core business. Now in Senior Management at Moonbug, one of the fastest growing start-ups globally since its creation 3 years ago, recently acquired by Candle Media for $3bn.
5 years’ experience working across multiple fields in digital media incl. data, strategy, business development and sales. Ex-WildBrain, a leading YouTube distribution company where I assisted developing core business. Now in Senior Management at Moonbug, one of the fastest growing start-ups globally since its creation 3 years ago, recently acquired by Candle Media for $3bn.
'''Creative Director: Miles Read'''
'''Creative Director: Miles Read'''
4 years’ experience working in design and publishing. I’ve worked on projects across music, film, hospitality and publishing. Now at PanMacmillan creating, designing and developing book titles, series, and digital assets for new product lines. Winner of the Adobe Remix competition, designing album artwork for platinum selling artist Young Thug.
4 years’ experience working in design and publishing. I’ve worked on projects across music, film, hospitality and publishing. Now at PanMacmillan creating, designing and developing book titles, series, and digital assets for new product lines. Winner of the Adobe Remix competition, designing album artwork for platinum selling artist Young Thug.
==Risks==
==Risks==
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