Open main menu
Home
Random
Donate
Recent changes
Special pages
Community portal
Preferences
About Stockhub
Disclaimers
Search
User menu
Talk
Contributions
Create account
Log in
Editing
NPCx
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Problem == '''Character animations are currently expensive to create with unrealistic movements''' Animating characters in video games, film and XR is a '''tedious and extremely expensive process''', and the results are often less than ideal. Despite the time and money spent, the results are not up to par for the current era technology and platforms. The resulting animated characters lack fluid movements, do not interact smoothly with their environments and lack realism. They do not seem human. Even worse, '''Non-Player Characters (NPCs)''' in video games often make decisions that are illogical or unrealistic. These characters are often called AI, without using artificial intelligence at all! We as humans have learned how to outsmart them as they make the same mistakes again and again.
Summary:
Please note that all contributions to Stockhub may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Stockhub:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)