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SuperBetter
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== Solution == === SuperBetter empowers youth to overcome obstacles & achieve their goals === [[File:Ae0dd184c63d34e9a5d9e6318a76355ab45c03a.png]] === Its unique methodology applies the psychology of game play to all of life === ''The 7 rules for playing:'' [[File:15bd16cfe3f998b74850a83e5391d392fc4263f9.png]] === It connects to young peoples' affinity for video games === * 75% of US youth play video games * SuperBetter brings the same gameful mindset to whole life [[File:91f66cfa7207635ee25618cdcb5c8730e9902b.png]] === A tool for teachers to empower student success === A new Squad Play feature this fall transforms SuperBetter into an ''evidence-based tool'' for anyone who teaches, coaches & supports others - especially youth and young adults. An important target is teachers and social-emotional learning. Learn more in this 5-minute pitch from the [https://www.gse.upenn.edu/news/press-releases/finalists-announced-2021-milken-penn-gse-education-business-plan-competition Milken-Penn Graduate School of Education Business Plan Competition Finals:] <youtube>https://youtu.be/IWwy7TYfOUk</youtube>
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