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Sea Limited
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== Sector and Income Breakdown == === Subsidiaries === Sea Limited, as mentioned, owns several subsidiaries including the digital entertainment company Garena, the e-commerce platform Shopee and the digital financial services company SeaMoney, therefore operating in 3 different markets. <ref>[https://www.sea.com/products/garena https://www.sea.com/products/]</ref> ==== Garena ==== Garena is a renowned digital entertainment firm that is associated with the Sea Limited group. Garena, which was established in 2009, has quickly evolved to establish itself as a prominent participant in the gaming business throughout Southeast Asia as well as other countries. Garena is most recognized for creating and releasing captivating multiplayer games online for a wide range of users. ==== Shopee ==== Shopee is a platform for e-commerce in the holdings of Sea Limited. Shopee, which was founded in 2015, has quickly grown to become one of the major marketplaces for online products and services in Southeast Asia along with additional regions.Β It offers a wide choice of items and services to consumers, as well as novel functions to improve the shopping experience while online. ==== SeaMoney ==== SeaMoney is Sea Limited's electronic monetary services subsidiary, focused on offering unique financial assistance and products to individuals and companies throughout Southeast Asia. SeaMoney, which was founded to improve financial stability and convenience, has quickly risen to become a major participant in the region's electronic finance environment. === Segments of operation === === Main streams of income === ==== Garena ==== Garena's primary income stems from various strategies linked to its online gaming platform: * In-Game Purchases: Garena's primary revenue stream arises from the in-game purchases. Gamers can purchase several features such as virtual items, skins, upgrades, and other in-game content using real money. These transactions enhance the gaming experience and allow players to personalize their gameplay. * Gaming Currency: Garena introduces its gaming currency, such as Garena Shells, purchasable by the aid of actual currency. These shells can then be employed to obtain in-game items across different games accessible on the platform. * Esports and Tournaments: Garena orchestrates esports tournaments and competitions for its games. Revenue is generated through sponsorships, ticket sales for live events, merchandise transactions, and broadcasting rights. ==== Shopee ==== Shopee generates its core revenue primarily through its e-commerce platform and related services: * Seller Fees: Shopee imposes charges on sellers for each transaction conducted on the platform. These charges are typically calculated as a percentage of the transaction's value. * Marketing and Promotions: Sellers have the option to utilize advertising and promotional functionalities on the platform to augment the visibility of their products. This action results in revenue accrual for Shopee. * Value-Added Offerings: Shopee provides supplementary services to sellers, encompassing premium store subscriptions, enhanced product listings, and fulfillment services. These provisions come at a certain expense and contribute to the overall revenue stream. '''SeaMoney''' SeaMoney garners its key revenue through digital financial services and transactions: * Funds Transfer Fees: SeaMoney generates income by imposing fees on various financial services, including money transfers, bill payments, and other digital transactions conducted through its platform. * Revenue from Financial Services: SeaMoney presents microloans and insurance products to individuals and small enterprises. The interest and charges tied to these offerings constitute a substantial portion of its revenue. * Mobile Wallet Charges: SeaMoney may levy charges for specific services within its mobile wallet platform, such as currency conversion or withdrawal fees.
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