SummaryEdit

Sea Limited, together with its subsidiaries, engages in the digital entertainment, e-commerce, and digital financial service businesses in Southeast Asia, Latin America, rest of Asia, and internationally. It offers Garena digital entertainment platform for users to access mobile and PC online games, as well as eSports operations; and access to other entertainment content, including livestreaming of gameplay and social features, such as user chat and online forums. The company also operates Shopee e-commerce platform, a mobile-centric marketplace that provides integrated payment and logistics infrastructure and seller services. In addition, it offers SeaMoney digital financial services to individuals and businesses, including offline and online mobile wallet, and payment processing services, as well as other offerings across credit, insurtech, and digital bank services under the ShopeePay, SPayLater, SeaBank, and other digital financial services brands; and payment processing services for Shopee. The company was formerly known as Garena Interactive Holding Limited and changed its name to Sea Limited in April 2017. Sea Limited was incorporated in 2009 and is headquartered in Singapore.

Strategy and OutlookEdit

HistoryEdit

Sea Limited was founded in 2009, initially as Garena, by Singaporean entrepreneur Forrest Li.[1] The company was specialising in video game development, publishment and distribution. Through its platform, Garena+, it distributed major game titles across Taiwan and Southeast Asia including League of Legends[2], Heroes of Newerth[3], FIFA Online 4 and Call of Duty: Mobile[4]. By 2014 it was valued at $1bn and was named the biggest internet company in Singapore.[5] In 2017 the company acquired $550 million through a round of funding and rebranded itself as Sea Limited, maintaining the Garena digital entertainment branch, and additionally introducing the e-commerce and online financial services platforms, Shopee and SeaMoney. [6] The same year, it went public starting at $15 per share[7],aiming to raise $1 bn [8]. In 2020, Sea Limited acquired Singaporean football club Home United FC and rebranded it as Lion City Sailors FC[9], which made its debut in the upcoming Singaporean Premier League (SPL) season. In 2021, Sea Limited secured Southeast Asia's largest ever funding, raising $6bn by selling $3.5bn of equity and $2.5bn of convertible bond.[10] In 2021, the Chinese company Tencent that owned 21.3% of Sea Limited's shares, announced a divesting of almost 15 million class A shares to raise a $3bn fund for other investments and activities.[11] In 2023, a variety of factors including macroeconomic instability, increased interest rates and failed investments such as FTX, led Sea Limited to disband its investment arm.[12]

Mission StatementEdit

As mentioned in Sea Limited's website, the mission of the company is to "to better the lives of consumers and small businesses with technology"[13]. The company highlights its commitment to driving innovation, growth, and positive impact in the markets it operates. Moreover Sea Limited strives to empower individuals and communities across Southeast Asia and beyond, by aiming on a culture of continuous innovation, fostering meaningful connections, and enhancing financial inclusion.[14]

Marketing and growth strategyEdit

Product diversification and ecosystemEdit

Sea Limited focuses on product diversification, which enables the company to target a wide range of consumer groups, and attract an extensive amount of total customers. At the same time, the company has interconnected its platforms in a way that introduces customers of one sector to the others, integrating them into the Sea ecosystem. A great example of that strategy is the Free Fire, Garena's extremely popular mobile game, and Shopee's interconnection, as users of Free Fire are offered promotions and discounts for Shopee through the game. This proved successful, with Shopee increasing its quarterly revenue by $200 million in the second quarter of 2021.[15]

Investments and game developmentEdit

Sea Limited was built in the success and currently relying on its digital entertainment brand, Garena. The company was the first to acquire licenses to distribute third-party, extremely popular video games to a massive geographical region. They were therefore much anticipated and Garena automatically established a monopoly in the market. However, the company's investments didn't only focus on distributing third-party games, as Garena has published many original games such as Free Fire, which was the most downloaded mobile game worldwide in 2019 and 2020 and continues to be a major revenue stream.[16]

Another notable investment was in subsidies to local express delivery services that led to rapid development of the industry. Until Shopee's emergence in 2017, delivery in Southeast Asia was very expensive and slow, ranging from a week for e-commerce purchases to a year for international parcels. With this investment, Shopee managed to provide delivery of 1-3 days and even offered free shipping, attracting an extensive amount of customers and led users to order via the platform even if they had originally seen the product advertised in other e-commerce companies.[17]

InnovationEdit

On top of that, the innovation of the company is notable, as it adapted the platform to regions it is operating and included exclusive features. It adjusted the prices for in-game purchases depending on the country, introduced its own platform currency "Garena Shells"[18] and created game characters that represent the cultures of the countries it is targeting.

Shopee has also shown a great deal of innovation, by offering the shopping security feature "Shopee Guarantee", that freezes the payment to the seller until the buyer has confirmed they received the order in good condition. The importance of this feature is highlighted by a 14.7% increase in customer complaints for e-commerce purchases that was reported by the Consumers Association of Singapore (CASE), differentiating Shopee from other e-commerce giants, such as AliExpress and Lazada.[19]

Sector and Income BreakdownEdit

SubsidiariesEdit

Sea Limited, as mentioned, owns several subsidiaries including the digital entertainment company Garena, the e-commerce platform Shopee and the digital financial services company SeaMoney, therefore operating in 3 different markets. [20]

GarenaEdit

Garena is a renowned digital entertainment firm that is associated with the Sea Limited group. Garena, which was established in 2009, has quickly evolved to establish itself as a prominent participant in the gaming business throughout Southeast Asia as well as other countries. Garena is most recognized for creating and releasing captivating multiplayer games online for a wide range of users.

ShopeeEdit

Shopee is a platform for e-commerce in the holdings of Sea Limited. Shopee, which was founded in 2015, has quickly grown to become one of the major marketplaces for online products and services in Southeast Asia along with additional regions.  It offers a wide choice of items and services to consumers, as well as novel functions to improve the shopping experience while online.

SeaMoneyEdit

SeaMoney is Sea Limited's electronic monetary services subsidiary, focused on offering unique financial assistance and products to individuals and companies throughout Southeast Asia. SeaMoney, which was founded to improve financial stability and convenience, has quickly risen to become a major participant in the region's electronic finance environment.

Segments of operationEdit

Main streams of incomeEdit

GarenaEdit

Garena's primary income stems from various strategies linked to its online gaming platform:

  • In-Game Purchases: Garena's primary revenue stream arises from the in-game purchases. Gamers can purchase several features such as virtual items, skins, upgrades, and other in-game content using real money. These transactions enhance the gaming experience and allow players to personalize their gameplay.
  • Gaming Currency: Garena introduces its gaming currency, such as Garena Shells, purchasable by the aid of actual currency. These shells can then be employed to obtain in-game items across different games accessible on the platform.
  • Esports and Tournaments: Garena orchestrates esports tournaments and competitions for its games. Revenue is generated through sponsorships, ticket sales for live events, merchandise transactions, and broadcasting rights.

ShopeeEdit

Shopee generates its core revenue primarily through its e-commerce platform and related services:

  • Seller Fees: Shopee imposes charges on sellers for each transaction conducted on the platform. These charges are typically calculated as a percentage of the transaction's value.
  • Marketing and Promotions: Sellers have the option to utilize advertising and promotional functionalities on the platform to augment the visibility of their products. This action results in revenue accrual for Shopee.
  • Value-Added Offerings: Shopee provides supplementary services to sellers, encompassing premium store subscriptions, enhanced product listings, and fulfillment services. These provisions come at a certain expense and contribute to the overall revenue stream.


SeaMoney

SeaMoney garners its key revenue through digital financial services and transactions:

  • Funds Transfer Fees: SeaMoney generates income by imposing fees on various financial services, including money transfers, bill payments, and other digital transactions conducted through its platform.
  • Revenue from Financial Services: SeaMoney presents microloans and insurance products to individuals and small enterprises. The interest and charges tied to these offerings constitute a substantial portion of its revenue.
  • Mobile Wallet Charges: SeaMoney may levy charges for specific services within its mobile wallet platform, such as currency conversion or withdrawal fees.

Corporate GovernanceEdit

The TeamEdit

Forrest Li - Chairman and Group CEOEdit

Forrest Li has been the founder, chairman, and group CEO since Sea Limited's establishment in 2009. He's a board member of the Singapore Economic Development Board, an independent non-executive director of Shangri-La Asia Limited, and part of the National University of Singapore's board of trustees. He's also on Stanford University’s Graduate School of Business advisory council. Li holds an M.B.A. from Stanford University and a bachelor’s degree in Engineering from Shanghai Jiaotong University.

Gang Ye - Group Chief Operating OfficerEdit

Gang Ye is Sea Limited's co-founder and has been on theboard since March 2010. He's been the COO since January 2017, having previously held the role of CTO from March 2010 to December 2016. Prior, he worked at Wilmar International and Singapore's Economic Development Board. Ye holds B.S. degrees in Computer Science and Economics from Carnegie Mellon University.

Chris Feng - Group PresidentEdit

Chris Feng became part of Sea Limited in March 2014 and has been Group President since January 2022. Earlier, he was CEO of Shopee starting from July 2015 and held the position of CEO of SeaMoney from March 2020. He was also previously the head of mobile business. Feng gained experience at Rocket Internet SE, managing Zalora and Lazada, as well as at McKinsey & Company. He holds a first-class honours bachelor's degree in Computer Science from the National University of Singapore.

Tony Hou - Group Chief Financial OfficerEdit

Tony Hou joined Sea Limited in September 2010 and has been the group CFO since January 2013. Before this, he was the company's financial controller. He brought experience from Ernst & Young, where he worked from October 2000 to September 2010 in China and the U.S. Hou is a non-practicing U.S. Certified Public Accountant and a non-practicing member of the Chinese Institute of Certified Public Accountants. He holds an M.B.A. from the University of Chicago’s Booth School of Business and a bachelor’s degree in Accounting from Fudan University.

Terry Zhao - President, GarenaEdit

Terry Zhao has been part of Sea Limited since its start in 2009 and has been Garena's President since November 2018. Before this, he held various senior positions in our digital entertainment business across key markets. Zhao holds a first-class honors bachelor's degree in Computer Engineering from Nanyang Technological University.

Yanjun Wang - Group Chief Corporate OfficerEdit

Yanjun Wang holds the roles of group chief corporate officer, group general counsel, and company secretary. Since May 2019, she has been group chief corporate officer, since November 2017, the company secretary, and since March 2014, the group general counsel. Before joining Sea Limited, she practiced law at Skadden, Arps, Slate, Meagher & Flom LLP and Kirkland & Ellis. Wang is a qualified lawyer in the State of New York and holds a J.D. degree from Harvard Law School and a B.A. degree in Economics from Harvard University.

David Chen - Chief Product Officer, ShopeeEdit

David Chen, also a co-founder, currently holds the role of Shopee's chief product officer. He was previously group chief of staff from January 2017 to December 2019, and prior to that, group chief operating officer from May 2009 to December 2016. Chen also has a background at PSA Corporation Limited. He graduated with a first-class honors bachelor’s degree in Computer Engineering from the National University of Singapore.

Ownership StructureEdit

Sea Limited is currently distributed in 566,758,842 shares, valued at $36.85 as of Aug 23, 2023. The majority of shares is owned by institutions, and a complete breakdown is shown in the figure below.

Sea Limited's share ownership distribution[21]


The top 25 shareholders, as listed below, currently own 67.93% of Sea Limited.[22] The most notable shareholder is Tencent, holding 18.4% of the total shares, a value that was 21.3% until 2021, when Tencent divested $3bn worth of shares to raise funds for other projects.

Ownership Name Shares Current Value
18.4% Tencent Holdings Limited 104,264,743 US$3.8b
8.53% Xiaodong Li 48,336,624 US$1.8b
7.83% Capital Research and Management Company 44,386,483 US$1.6b
5.29% Gang Ye 29,968,937 US$1.1b
3.85% Baillie Gifford & Co. 21,795,993 US$803.2m
2.91% BlackRock, Inc. 16,515,843 US$608.6m
2.75% Sands Capital Management, LLC 15,576,947 US$574.0m
2.75% FMR LLC 15,573,573 US$573.9m
1.82% T. Rowe Price Group, Inc. 10,307,631 US$379.8m
1.8% Kerry Group Limited 10,208,127 US$376.2m
1.46% Chen Jingye 8,289,101 US$305.5m
1.12% State Street Global Advisors, Inc. 6,373,278 US$234.9m
1.03% Aspex Management (HK) Limited 5,846,284 US$215.4m
0.9% Goldman Sachs Group, Investment Banking and Securities Investments 5,101,620 US$188.0m
0.88% Charles-Lim Capital Ltd 5,000,000 US$184.3m
0.81% Norges Bank Investment Management 4,562,488 US$168.1m
0.71% Artisan Partners Limited Partnership 4,040,204 US$148.9m
0.7% JP Morgan Asset Management 3,972,940 US$146.4m
0.69% Ward Ferry Management (BVI) Limited 3,904,986 US$143.9m
0.68% Kora Management LP 3,854,500 US$142.0m
0.63% Temasek Holdings (Private) Limited 3,564,826 US$131.4m
0.61% Teachers Insurance and Annuity Association-College Retirement Equities Fund 3,456,932 US$127.4m
0.6% Eastspring Investments (Singapore) Limited 3,374,004 US$124.3m
0.59% Tiger Global Management, LLC 3,371,611 US$124.2m
0.59% Marshall Wace LLP 3,338,448 US$123.0m

MarketEdit

Total Addressable MarketEdit

Sea Limited operates digital entertainment, e-commerce, and digital financial services businesses primarily in Southeast Asia. Its main sector is communication services and within that sector it operates in the interactive home entertainment industry. Its primary markets include Indonesia, Thailand, Vietnam, the Philippines, Malaysia, and Singapore.

  • Revenue in the Home Entertainment segment reached US$176m in 2022.
  • Revenue is expected to show an annual growth rate (CAGR 2022-2027) of 7.71%, resulting in a projected market volume of US$276m by 2027.

Key Market Drivers and opportunitiesEdit

The main market drivers include GDP/capita, level of digitization, and consumer attitudes toward apps.

Moreover non-financial market drivers include the following:

  • Artificial intelligence and machine learning presents vast opportunities for media and entertainment firms to understand what content, shows, movies and music consumers want.
  • The upcoming mass 5G rollout in countries such as Singapore and Malaysia, will allow firms to expect more entertainment and gaming innovations such as virtual and augmented reality will be introduced to the market. As such, the demand for hyper-personalised content and immersive entertainment will continue to increase.
  • With the help of platforms and data analytics technologies, companies can scale their use of data while complying with consumer privacy regulations and reducing their costs. Through data-driven decision-making, companies within the media and entertainment sector can deliver personalised content and experiences, retain customers, grow their business, and build a data-driven future.
  • This success is fuelled by substantial financial backing from central governments. For example, China plans to build a USD 30 billion fund to ensure they are a world leader in AI by 2030. At the same time, India is making headway with mobile wallets and Progressive Web Applications to streamline in-app experiences (especially for places with slow mobile broadband). Such holistic developments in the infrastructure, which acts as a technical backbone to the market will result in growth opportunities and improved customer retention.

Key Market Challenges and RisksEdit

Some of the main challenges and risks that can affect Sea Limited, as mentioned in their Q2-2023 earnings report include the following.

  • Expected changes or guidance in its revenue, costs, or expenditures.
  • Ability to continue sourcing, developing, and offering new and attractive online games.
  • Ability to offer other engaging digital entertainment content.
  • Expected growth of its digital entertainment, e-commerce, and digital financial services businesses.
  • Expectations regarding growth in its user base, level of engagement, and monetization.
  • Ability to continue developing new technologies and upgrading existing technologies.
  • Expectations regarding the use of proceeds from financing activities, including follow-on equity offerings and convertible notes offerings.
  • Growth and trends of its markets and competition in its industries.
  • Government policies and regulations relating to its industries, including effects of government orders or actions on its businesses.
  • General economic, political, social, and business conditions in its markets.
  • Impact of widespread health developments, including the COVID-19 pandemic, and responses thereto (such as voluntary and mandatory quarantines, shut downs, restrictions on travel and activities, and availability of effective vaccines or treatments).
  • Impact of economies reopening further in response to the COVID-19 pandemic.

FinancialsEdit

HistoricEdit

Most recent quarterEdit

Sea Limited released its 2Q23 results in June 2023[23], the most notable of which contained in the table below. The company reported just a 5.2% raise in overall revenues, which is mostly due to a 41.1% steep decline in Garena's revenues. The company attributed that to moderation in user engagement and monetization year-on-year, which is likely related to India's ban of Free Fire, Garena's most profitable game, in 2022. Free Fire was the second most downloadable app in India, and had the highest consumer spend.[24] Despite the small increase in overall revenue, the company made a significant cut on operating expenses as it reported a 49.3% decrease in sales and marketing expenses and 23.6% decrease in R&D expenses, which resulted in the company turning profitable after many years of reporting losses.

For the Three Months ended June 30,
2022 2023 YOY%
Digital Entertainment Revenue ($thousands) 900,258 529,397 -41.20%
E-commerce and other services revenue ($thousands) 1,755,686 2,322,496 32.30%
Sales of goods ($thousands) 286,655 243,767 -15%
Total Revenue ($thousands) 2,942,599 3,095,660 5.20%
Gross Profit ($thousands) 1,090,218 1,450,878 33.10%
Operating expenses
Sales and marketing ($thousands) -973,767 -493,601 -49.30%
General and admin. ($thousands) -364,447 -295,169 -19%
Research and development ($thousands) -370,926 -283,297 -23.60%
Other ($thousands) -3,636,054 -2,239,132
Total operating expenses ($thousands) -1,926,914 -1,167,065 -39.40%
Net income/loss ($thousands) -931,199 330,983 -135.50%

Most recent yearEdit

The decreasing trend in Garena's revenues was evident from 2022, as the company saw a 10.25% decrease since 2021. However, there is steep growth both in the e-commerce and digital financial services sectors, which seems to become the company's main focus. There was a modest decrease in sales and marketing expenses (14.64%) but increase in administrative and R&D expenses, which led total operating expenses increasing by 21.79%. Nevertheless, the 33.1% increase in gross profit outweighed the higher operating expenses that led to a 18.86% decrease in the net loss.

For the fiscal year ended,
2021 2022 YOY%
Digital Entertainment Revenue ($thousands) 4,320,013 3,877,163 -10.25%
E-commerce  ($thousands) 5,122,959 7,288,677 42.27%
Digital Financial Services ($thousands) 469,774 1,221,996 160.12%
Other services ($thousands) 42,444 61,869 45.77%
Total Revenue ($thousands) 9,955,190 12,449,705 25.06%
Gross Profit ($thousands) 3,895,735 5,185,277 33.10%
Operating expenses
Sales and marketing ($thousands) -3,829,743 -3,269,223 -14.64%
General and admin. ($thousands) -987,868 -1,437,612 45.53%
Research and development ($thousands) -831,703 -1,376,501 65.50%
Other ($thousands) 170,519 -589,449 -445.68%
Total operating expenses ($thousands) -5,478,795 -6,672,785 21.79%
Net income/loss ($thousands) -2,043,030 -1,657,772 -18.86%

Last 5 yearsEdit

Year Year end date Income Statement Balance Sheet
Revenues($thousands) Net losses ($thousands) Total Assets($million)
22 31/12/2018 826,968 -961,241 N/A
23 31/12/2019 2,175,378 -1,462,799 5,224,169
24 31/12/2020 4,375,664 -1,618,056 10,455,671
25 31/12/2021 9,955,190 -2,046,759 18,756,025
26 31/12/2022 12,449,705 -1,651,421 17,002,796
Breakdown of Sea Limited's operating expenses for 2022


Revenues and gross profit are steeply increasing, but after applying operating expenses, the company reports an increasing loss every year. This is attributed to disproportionate increase of operating expenses year by year, which outweigh the increase in revenues.

Sea Limited's great investment in subsidies to local express delivery companies were one of the major operational expenses that kept Shopee, and by extension the entire company from being profitable until 2023.[25] However, based on the most recent results, operational expenses were significantly reduced, Garena's revenues declined, and the most promising and profitable branch is Shopee.





ForwardEdit

MethodEdit

The forecasted values for revenues and EBITDA were calculated using straight line forecasting. The growth rates used for revenues were retrieved from Yahoo Finance and CIQ as predicted by analysts, and for EBITDA the average growth rate of the previous years was used.

Financial ForecastsEdit

Year 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027
Revenues 160.756 292.124 345.67 414.19 826.968 2175.378 4375.664 9955.19 12449.71 14317.16 15748.88 17323.76 19056.14 21914.56
EBITDA -69.3 -52.1 -160.3 -460.5 -904.9 -769.6 -1122.6 -1304 -704.2 514.3483 565.7832 622.3615 684.5976 787.2873
Revenues Historic (2014-2022) and Forecasted (2023-2027) Values for Sea Limited
EBITDA Historic (2014-2022) and Forecasted (2023-2027) Values for Sea Limited

ValuationEdit

A Discounted Cash Flow (DCF) model was used for Sea Limited's valuation. The yearly revenue growth rate values estimated by Yahoo Finance and CIQ were used to predict revenues until 2027, while for the expenses, the average rates of previous years were used. The full table for the FCF calculation can be found on the Appendix.

WACC LTM
Weights
Total Debt 4262.053
Market Cap 20026
Total 24288.053
Wd 18%
We 82%
Debt
Total Debt 4262.053
Interest Expense -43.1
Rate 1%
Effective Tax Rate 5%
Rd(1-t) 1.0%
Equity
Risk Free Rate 4.2%
Beta 1.67
Market Rate 10%
Re 13.9%
Discount Rate 11.60%
Perpetuity Growth Rate 2.0%
Terminal Value
Perpetuity Growth
FCFn     1,665.98
Growth Rate 2.0%
WACC 12%
PG Terminal Value     17,698.7
Exit Multiple
EBITDA -
EV/EBITDA Multiple -
Exit Multiple TV -
Average     17,698.7
DCF 2023 2024 2025 2026 2027 Terminal Value
FCF      1,088.4      1,197.3      1,317.0      1,448.7      1,666.0           17,698.7
Net Present Value of FCF 4780.26
Terminal Value         17,698.69
Present Value of TV 10223.39
Enterprise Value 15003.65
Net Debt -1137.8
Equity Value 16141.4
Shares Out 477
Equity Value per Share $            33.83
Current share price $            35.21
Difference -3.9%
Sensitivity Analysis
Perpetuity Growth Rate
WACC $33.83 1.0% 1.5% 2.0% 2.5% 3.0%
10.0% £37.17 £38.73 £40.48 £42.47 £44.74
10.5% £35.23 £36.60 £38.13 £39.86 £41.81
11.0% £33.49 £34.70 £36.05 £37.55 £39.24
11.6% £31.62 £32.67 £33.83 £35.12 £36.56
12.0% £30.48 £31.45 £32.50 £33.67 £34.97
12.5% £29.18 £30.04 £30.98 £32.02 £33.17
13.0% £27.99 £28.76 £29.61 £30.53 £31.55

AppendixEdit

All data in financial statements were retrieved from Sea Limited's published annual reports since 2017.[26]

Financial statementsEdit

Income StatementEdit

Year end date 31/12/2022 31/12/2021 31/12/2020 31/12/2019 31/12/2018
Total Revenue ($million) 12,449,705 9,955,190 4,375,664 2,175,378 826,968
Cost of Revenue ($million) -7,264,428 -6,059,455 -3,026,759 -1,570,458 -812,210
Gross Profit ($million) 5,185,277 3,895,735 1,348,905 604,920 14,758
Operating Income/Expenses
Research and Development ($million) -1,376,501 -831,703 -353,785 -156,634 -67,529
General and Admin. ($million) -1,437,612 -987,868 -599,706 -385,865 -240,781
Sales and marketing ($million) -3,269,223 -3,829,743 -1,830,875 -969,543 -705,015
Other Operating Income ($million) 279,184 287,946 189,645 15,890 9,799
Provision for credit losses ($million) -513,690 -117,427 -57,509 -- --
Goodwill ($million) -354,943 -- -- -- --
Total operating expenses ($million) -6,672,785 -5,478,795 -2,652,230 -1,496,152 -1,003,526
Operating Loss ($million) -1,487,508 -1,583,060 -1,303,325 -891,232 -988,768
Interest income/expense and others ($million) -13,025 -132,124 -179,913 -477,387 34,888
Earnings/Losses Before Tax ($million) -1,500,533 -1,715,184 -1,483,238 -1,368,619 -953,880
Income Tax ($million) -168,395 -332,865 -141,640 -85,864 -4,088
Share of results of equity investees ($million) 11,156 5,019 721 -3,239 3,066
Net loss ($million) -1,657,772 -2,043,030 -1,624,157 -1,457,722 -961,034
Net income/loss attributable to non-controlling interests ($million) 6,351 -3,729 6,101 -5,077 -207
Net Loss Applicable to Common Shareholders ($million) -1,651,421 -2,046,759 -1,618,056 -1,462,799 -961,241

Cash Flow StatementEdit

Year end date 31/12/2022 31/12/2021 31/12/2020 31/12/2019 31/12/2018
Net Income ($ thousands) -1,657,772 -2,043,030 -1,624,157 -1,457,722 -961,034
Cash Flows-Operating Activities
Depreciation ($ thousands) 428,344 279,032 169,067 116,783 54,902
Other Adjustments ($thousands) 1,543,364 696,427 484,793 628,741 38,100
Operating cash flows before changes in working capital ($ thousands) 313,936 -1,067,571 -970,297 -712,198 -868,032
Changes in Operating Activities
Accounts Receivable ($ thousands) 98,981 -37,066 -174,767 -86,546 -38,524
Accounts Payable ($ thousands) 43,311 99,639 50,860 31,381 29,733
Changes in Inventories ($ thousands) 1,441 -62,735 -38,528 11,762 -28,465
Deferred revenue ($ thousands) -1,093,229 314,048 1,162,399 637,214 204,161
Lease Liabilities ($ thousands) 385,911 429,366 46,352 70,901 --
Other Operating Activities ($ thousands) -492,107 -534,603 -490,448 -594,847 -662,125
Net Cash Flow-Operating ($ thousands) -1,055,692 208,649 555,868 69,865 -495,220
Cash Flows-Investing Activities
Capital Expenditures ($ thousands) -924,178 -772,177 -336,274 -239,844 -177,343
Investments($ thousands) -2,630,842 -2,505,358 -219,548 -118,462 -69,641
Other Investing Activities ($ thousands) 1,126,211 -489,738 -331,090 -4,913 22,456
Net Cash Flows-Investing ($ thousands) -2,428,809 -3,767,273 -886,912 -363,219 -224,528
Cash Flows-Financing Activities
Proceeds from issuance of convertible notes ($ thousands) -- 2,846,250 1,141,362 1,138,500 564,938
Proceeds from issuance of shares ($ thousands) 50,211 4,050,055 2,970,248 1,538,802 4,574
Net Borrowings ($ thousands) -68238 114035 -30609 -2003 -643
Other Financing Activities ($ thousands) 418,283 391,249 -347,869 -95,704 -22,241
Net Cash Flows-Financing ($ thousands) 400,256 7,401,589 3,733,132 2,579,595 546,628
Effect of Exchange Rate ($million) -143,511 -58,218 80,727 25,025 -12,546
Net Increase/Decrease in Cash Flow ($ thousands) -3,227,756 3,784,747 3,482,815 2,311,266 -185,666
Cash flow at beginning of year ($ thousands) 10838140 7053393 3570578 1259312 1,444,978
Cash flow at end of year ($ thousands) 7,610,384 10,838,140 7,053,393 3,570,578 1,259,312


Balance SheetEdit

Year end date 31/12/2022 31/12/2021 31/12/2020 31/12/2019
Current Assets
Cash and Cash Equivalents ($thousands) 6,029,859 9,247,762 6,166,880 3,118,988
Short-Term Investments ($thousands) 864,258 911,281 126,099 102,324
Net Receivables ($thousands) 2322581 1,889,262 648,936 187,035
Inventory ($thousands) 109,668 117,499 64,219 26,932
Other Current Assets ($thousands) 3,361,646 2,969,593 1,932,870 974,860
Total Current Assets ($thousands) 12,688,012 15,135,397 8,939,004 4,410,139
Long-Term Assets
Long-Term Investments ($thousands) 1,253,593 1,052,861 190,482 113,797
Fixed Assets ($thousands) 1,387,895 1,029,963 386,401 318,620
Goodwill ($thousands) 230,208 539,624 216,278 30,952
Intangible Assets ($thousands) 65,019 52,517 39,773 15,020
Other Assets ($thousands) 1,132,843 841,908 583,829 265,301
Deferred Asset Charges ($thousands) 245,226 103,755 99,904 70,340
Total Long-Term Assets ($thousands) 4,314,784 3,620,628 1,516,667 814,030
Total Assets ($thousands) 17,002,796 18,756,025 10,455,671 5,224,169
Current Liabilities
Accounts Payable ($thousands) 258,648 213,580 121,637 69,370
Short-Term Debt / Current Portion of Long-Term Debt ($thousands) 88,410 100,000 -- 1,258
Accrued expenses and other payables ($thousands) 1,396,613 1,519,938 2,033,461 980,805
Escrow payables and advances from customers($thousands) 1,862,325 1,789,973 161,379 65,062
Deferred revenue ($thousands) 1,535,083 2,644,463 2,150,165 1,097,868
Other Current Liabilities ($thousands) 1,794,613 908,482 169,425 148,003
Total Current Liabilities ($thousands) 6,935,692 7,176,436 4,636,067 2,362,366
Long-term Liabilities
Accrued expenses and other payables ($thousands) 87,072 76,234 36,159 25,802
Operating Lease Liabilities ($thousands) 756,818 491,313 177,870 144,000
Other Liabilities ($thousands) 107 107 107 1,334
Deferred Liability Charges ($thousands) 73,533 111,818 344,823 161,683
Convertible notes ($thousands) 3,338,750 3,475,708 1,840,406 1,356,332
Total long-term liabilities ($thousands) 4,256,280 4,155,180 2,399,365 1,689,151
Total Liabilities ($thousands) 11,191,972 11,331,616 7,035,432 4,051,517
Stock Holders Equity
Common Stocks ($thousands) 281 278 225 230
Capital Surplus ($thousands) 14,559,690 14,622,292 8,526,571 4,687,284
Statutory reserves ($thousands) 12,490 6,144 2,363 46
Accumulated deficit ($thousands) -8,745,541 -7,201,498 -5,150,958 -3,530,585
Other Equity ($thousands) -16,096 -2,807 42,038 15,677
Total Equity ($thousands) 5,810,824 7,424,409 3,420,239 1,172,652
Total Liabilities & Equity ($thousands) 17,002,796 18,756,025 10,455,671 5,224,169

Financial RatiosEdit

Year End Date 2022 2021 2020 2019 2018
Current Ratio 183% 211% 193% 187% N/A
Quick Ratio 120% 155% 147% 140% N/A
Cash Ratio 87% 129% 133% 132% N/A
Gross Margin 42% 39% 31% 28% 2%
Operating Margin -12% -16% -30% -41% -120%
Pre-Tax Margin -12% -17% -34% -63% -115%
Profit Margin -13% -21% -37% -67% -116%
Pre-Tax ROE -100% -45% -78% -382% N/A
After Tax ROE -111% -54% -85% -406% N/A

Valuation inputsEdit

(Figures in $millions)

1. Income Statement 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027
Revenue 160.756 292.124 345.67 414.19 826.968 2175.378 4375.664 9955.19 12449.705 14317 15749 17324 19056 21915
% growth 82% 18% 20% 100% 163% 101% 128% 25% 15% 10% 10% 10% 15%
Cost Of Goods Sold 124.573 184.298 232.598 326.878 812.21 1570.458 3026.759 6059.455 7264.428 8590 9449 10394 11434 13149
% of revenue 77% 63% 67% 79% 98% 72% 69% 61% 58% 60% 60% 60% 60% 60%
Gross Profit 36.183 107.826 113.072 87.312 14.758 604.92 1348.905 3895.735 5185.277 5727 6300 6930 7622 8766
Selling General & Admin Exp. 112.958 174.547 294.187 562.92 940.63 1355.408 2430.581 4817.611 4706.835 5441 5985 6583 7241 8328
% of revenue 70% 60% 85% 136% 114% 62% 56% 48% 38% 38% 38% 38% 38% 38%
Provision for bad debts - - - - - - 57.509 117.427 513.69 0 0 0 0 0
% of revenue #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! 1.3% 1.2% 4.1% 0.0% 0.0% 0.0% 0.0% 0.0%
R&D Exp 11.053 17.732 20.809 29.323 67.529 156.634 353.785 831.703 1376.501 1096 1206 1326 1459 1678
% of revenue 7% 6% 6% 7% 8% 7% 8% 8% 11% 8% 8% 8% 8% 8%
Depreciation & Amort. 0 0 0 0 0 0 0 0 0 0 0 0 0 0
% of revenue 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0%
Other Operating Expense/(Income) -0.7 -3.1 -2.1 -3.5 -9.8 -15.9 -189.6 -287.9 -279.2 -228 -251 -276 -303 -349
% of revenue 0% -1% -1% -1% -1% -1% -4% -3% -2% -2% -2% -2% -2% -2%
Total Operating Expenses 123.269 189.216 312.893 588.746 998.36 1496.152 2652.23 5478.795 6317.842 5213 5734 6307 6938 7979
Operating Income / EBIT -87.1 -81.4 -199.8 -501.4 -983.6 -891.2 -1303.3 -1583.1 -1132.6 514 566 622 685 787
EBITDA -69.3 -52.1 -160.3 -460.5 -904.9 -769.6 -1122.6 -1304 -704.2 514 566 622 685 787
Tax Expense 2.521 11.73 8.546 10.745 4.088 85.864 141.64 332.865 168.395 26 28 31 34 39
Effective tax rate -3% -14% -4% -2% 0% -10% -11% -21% -15% 5% 5% 5% 5% 5%
2. Cashflow Statement 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027
Depreciation & Amort. 0 0 0 0 0 0 0 0 0 0 0 0 0 0
% of revenue 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0%
Capital Expenditure -19.3 -25.8 -17 -67.4 -177.3 -239.8 -336.3 -772.2 -924.2 -1778 -1955 -2151 -2366 -2721
% of revenue 12% 9% 5% 16% 21% 11% 8% 8% 7% 12% 12% 12% 12% 12%
Change in NWC 0 -4 19.189 -158.2 -198.1 -606.1 -831 3.412 1163.028 -2377 -2615 -2877 -3164 -3639
% of revenue 0% -1% 6% -38% -24% -28% -19% 0% 9% -17% -17% -17% -17% -17%
3. 3SM 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027
Revenue 160.756 292.124 345.67 414.19 826.968 2175.378 4375.664 9955.19 12450 14317 15749 17324 19056 21915
% growth 0 82% 18% 20% 100% 163% 101% 128% 25% 15% 10% 10% 10% 15%
EBIT -87 -81 -200 -501 -984 -891 -1303 -1583 -1133 514 566 622 685 787
% margin -54% -28% -58% -121% -119% -41% -30% -16% -9% 4% 4% 4% 4% 4%
EBITDA -87 -81 -200 -501 -984 -891 -1303 -1583 -1133 514 566 622 685 787
% margin -54% -28% -58% -121% -119% -41% -30% -16% -9% 4% 4% 4% 4% 4%
Taxes 3 12 9 11 4 86 142 333 168 26 28 31 34 39
% of EBIT -3% -14% -4% -2% 0% -10% -11% -21% -15% 5% 5% 5% 5% 5%
EBIAT -90 -93 -208 -512 -988 -977 -1445 -1916 -1301 489 537 591 650 748
D&A 0 0 0 0 0 0 0 0 0 0 0 0 0 0
% of revenue 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0%
Capital Expenditure -19.3 -25.8 -17 -67.4 -177.3 -239.8 -336.3 -772.2 -924.2 -1777.51097 -1955.26207 -2150.78827 -2365.8671 -2720.74717
% of revenue 12% 9% 5% 16% 21% 11% 8% 8% 7% 12% 12% 12% 12% 12%
Change in NWC 0 -4 19.189 -158.2 -198.1 -606.1 -831 3.412 1163.028 -2377.29657 -2615.02623 -2876.52885 -3164.18174 -3638.809
% of revenue 0% -1% 6% -38% -24% -28% -19% 0% 9% -17% -17% -17% -17% -17%
Unlevered Free Cash Flow -109 -115 -245 -421 -967 -611 -950 -2692 1088 1197 1317 1449 1666
  1. Tech company Garena raises US$550m, rebrands as Sea | The Straits Times
  2. Garena Server: What Is It? | League Of Legends Official Amino (aminoapps.com)
  3. Heroes of Newerth and its team acquired by Garena Online | GamesIndustry.biz
  4. Garena Launches Call of Duty Mobile | Back2Gaming
  5. Valued at $1bn, Garena is Singapore’s biggest internet company (techinasia.com)
  6. Tech company Garena raises US$550m, rebrands as Sea | The Straits Times
  7. Where Will Sea Limited Be in 5 Years? | The Motley Fool
  8. Southeast Asia gaming and e-commerce firm Sea ends first day on NYSE up 8% | TechCrunch
  9. Sea acquires SG-based football club Home United, rebrands it to Lion City Sailors FC | Marketing-Interactive
  10. Singapore's Sea Ltd secures $6 billion in mega fund raising | Reuters
  11. Tencent divests 2.6% of equity interest in Sea Limited - Tencent 腾讯
  12. Singapore tech giant Sea disbands investment arm: Sources | The Straits Times
  13. https://www.sea.com/investor/home
  14. https://www.sea.com/aboutus/ourvalues
  15. How Sea Limited Is Growing Larger Than Life | The Motley Fool
  16. Sea Limited Stock: This Digital Ecosystem Still Has Upside (NYSE:SE) | Seeking Alpha
  17. Here’s how Lazada lost its lead to Shopee in Southeast Asia (Part 2 of 2) | KrASIA (kr-asia.com)
  18. Garena Server: What Is It? | League Of Legends Official Amino (aminoapps.com)
  19. Shopee’s new consumer protection initiative lets you shop with peace of mind (channelnewsasia.com)
  20. https://www.sea.com/products/
  21. Sea Limited Insider Trading & Ownership Structure - Simply Wall St
  22. Sea Limited Insider Trading & Ownership Structure - Simply Wall St
  23. https://www.sea.com/investor/quarterlyresults
  24. Free Fire Revenue and Usage Statistics (2023) - Business of Apps
  25. Here’s how Lazada lost its lead to Shopee in Southeast Asia (Part 2 of 2) | KrASIA (kr-asia.com)
  26. https://www.sea.com/investor/annualreports