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'''Empowering youth mental health using the psychology of game play'''
'''Empowering youth mental health using the psychology of game play'''
[[File:Superbetterlogo.png|thumb|200x200px]]


== Highlights ==
== Highlights ==
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== Problem ==
== Problem ==


=== 1 in 3 high school students experienced poor mental health last year ===
== 1 in 3 high school students experienced poor mental health last year ==
[[File:5530981438b0b424bee07a3d8e6745c0d558d341.png]]
 
We're in a youth mental health crisis
We're in a youth mental health crisis


''and the U.S. Surgeon General [https://www.hhs.gov/about/news/2021/12/07/us-surgeon-general-issues-advisory-on-youth-mental-health-crisis-further-exposed-by-covid-19-pandemic.html calls for a swift response:]''
''and the U.S. Surgeon General calls for a swift response:''
 
[[File:5b6122b04a6d9bcadf8f579690992e25d2d37a9.png]]


=== Teachers feel the impact on their students every day ===
=== Teachers feel the impact on their students every day ===
Educators can play a bigger role to promote youth mental health, but need practical tools for their classroom realities
Educators can play a bigger role to promote youth mental health, but need practical tools for their classroom realities
[[File:D9cec3f0e58deb3da3e211f7c65851309c7b3974.png]]


=== We can't treat our way out of the mental health crisis ===
=== We can't treat our way out of the mental health crisis ===
[[File:F0b33c390ce2d8e84fe690accc3f5465857b76ba.png]]
Many are doing important work to improve access to mental health care, but fixing treatment access isn't enough.
Many are doing important work to improve access to mental health care, but fixing treatment access isn't enough.


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== Solution ==
== Solution ==


=== SuperBetter empowers youth to overcome obstacles & achieve their goals ===
== SuperBetter empowers youth to overcome obstacles & achieve their goals ==
[[File:Ae0dd184c63d34e9a5d9e6318a76355ab45c03a.png]]


=== Its unique methodology applies the psychology of game play to all of life ===
=== Its unique methodology applies ===
 
=== the psychology of game play to all of life ===
''The 7 rules for playing:''
''The 7 rules for playing:''
[[File:15bd16cfe3f998b74850a83e5391d392fc4263f9.png]]


=== It connects to young peoples' affinity for video games ===
=== It connects to young peoples' affinity for video games ===
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* 75% of US youth play video games
* 75% of US youth play video games
* SuperBetter brings the same gameful mindset to whole life
* SuperBetter brings the same gameful mindset to whole life
[[File:91f66cfa7207635ee25618cdcb5c8730e9902b.png]]


=== A tool for teachers to empower student success ===
=== A tool for teachers to empower student success ===
A new Squad Play feature this fall transforms SuperBetter into an ''evidence-based tool'' for anyone who teaches, coaches & supports others - especially youth and young adults.  
A new Squad Play feature this fall transforms SuperBetter into an ''evidence-based tool'' for anyone who teaches, coaches & supports others - especially youth and young adults.  


An important target is teachers and social-emotional learning. Learn more in this 5-minute pitch from the [https://www.gse.upenn.edu/news/press-releases/finalists-announced-2021-milken-penn-gse-education-business-plan-competition Milken-Penn Graduate School of Education Business Plan Competition Finals:]
An important target is teachers and social-emotional learning. Learn more in this 5-minute pitch from the Milken-Penn Graduate School of Education Business Plan Competition Finals:
 
<youtube>https://youtu.be/IWwy7TYfOUk</youtube>


== Product ==
== Product ==


=== SuperBetter brings social-emotional learning to life ===
== SuperBetter brings social-emotional learning to life ==
[[File:6fac8b602305dcfbe544b9a62e457247799b0369.png]]
 
SuperBetter brings social-emotional learning to life for middle school and high school classrooms by making it practical & engaging. Teachers host Challenges that students play in real life to develop life skills and increase their resilience & mental health.
SuperBetter brings social-emotional learning to life for middle school and high school classrooms by making it practical & engaging. Teachers host Challenges that students play in real life to develop life skills and increase their resilience & mental health.


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# Invite students to play
# Invite students to play
# Monitor student progress
# Monitor student progress
[[File:7d74538db2e21ed970aa4193f0f13ff9adabe432.png]]


''Students play on their web or mobile device outside class''
''Students play on their web or mobile device outside class''
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# Play Superbetter for 5-10 minutes a day
# Play Superbetter for 5-10 minutes a day
# Activate power-ups, battle bad guys, complete quests & check-in with allies as they go for their epic win
# Activate power-ups, battle bad guys, complete quests & check-in with allies as they go for their epic win
[[File:Bdf309c0c69ac5ce16d6e3f9116d4d309b54b58.png]]


== Traction ==
== Traction ==
[[File:7c2c729871fecf598c1b81b1fd42d1563c4c8635.png]]


=== Great reviews ===
=== Great reviews ===
[[File:9d967cfe2229091cd7c3421a3e54d12c892a02a.png]]


=== A winner of The World Economic Forum's Youth Mental Health Challenge ===
=== A winner of The World Economic Forum's ===
[https://www.linkedin.com/posts/uplink-world-economic-forum_youthmentalhealth-onmymind-mentalhealth-activity-6934813103364685824-0VMp?utm_source=linkedin_share&utm_medium=member_desktop_web 1 of 14 global youth mental health ventures] selected to join a community of innovators tackling the world's most pressing issues


[[File:6c1c09c046bd3a84def69af17d776e5895af6a4f.png]]
=== Youth Mental Health Challenge ===
1 of 14 global youth mental health ventures selected to join a community of innovators tackling the world's most pressing issues


=== Backed by science ===
=== Backed by science ===
Playing SuperBetter improves resilience & mental health
Playing SuperBetter improves resilience & mental health
[[File:04a939b03eefba28617a987ef5ae2b769ee8b49d.png]]


=== Evaluated in a dozen published studies ===
=== Evaluated in a dozen published studies ===
Find links to the 12 publications [https://drive.google.com/file/d/1hya_Iq-JqVi094V1Nq1PEuhacEwGPQkA/view?usp=sharing here]
Find links to the 12 publications here
 
[[File:98952adb04727e19fcaa55dc945d7d549548b02c.png]]


=== Schools recommend SuperBetter ===
=== Schools recommend SuperBetter ===
[[File:81cb2f62e9b5e0973414d736da44ebdb22808239.png]]


=== Teachers are creating SuperBetter Classrooms ===
=== Teachers are creating SuperBetter Classrooms ===
[[File:5f260f5b34b63b4225c0207c0a497373380e9157.png]]


=== EdTech industry accolades ===
=== EdTech industry accolades ===
[[File:49fe52c802caec2694dc0c68cedf022caed48b5.png]]


=== Press ===
=== Press ===
''SuperBetter & team are featured in [https://www.superbetter.com/press 150+ media stories] in 2022''
''SuperBetter & team are featured in 150+ media stories in 2022''


Find 24 favorite articles in the Press section below
Find 24 favorite articles in the Press section below
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== Customers ==
== Customers ==


=== A versatile, global platform ===
== A versatile, global platform ==
'''Anyone can purchase a subscription on the website and host SuperBetter Challenges'''


[[File:54b5937c09e23cd0d1f1a64b44c75a7540c3bab9.png]]
=== Anyone can purchase a subscription ===


[[File:B3fb32d45df1f01f98094afe8eedfc31f7a1c778.png]]
=== on the website and host SuperBetter Challenges ===


=== <u>Notable partnerships</u> ===
=== Notable partnerships ===
Parkland Health System


==== Parkland Health System ====
''A revenue-producing partnership to empower at-risk teens''
''A revenue-producing partnership to empower at-risk teens''


Funded in part by [https://dallasinnovates.com/united-way-of-metropolitan-dallas-awards-1m-in-health-innovation-technology-prize-funding/ winning a $150,000 prize] in the United Way of Metropolitan Dallas Health Innovation Technology Challenge
Funded in part by winning a $150,000 prize in the United Way of Metropolitan Dallas Health Innovation Technology Challenge
 
[[File:C1ea5d6b2251e9c9fdc5185e6db6d59d82d7fbd8.png]]


<youtube>https://youtu.be/GTMyhO-8t9U</youtube>
Global Development Pilot Program


==== Global Development Pilot Program ====
''SuperBetter Children in Zambia''
''SuperBetter Children in Zambia''


Can the SuperBetter framework (without the app) be used by students in low-resource schools in developing countries to build resilience and tackle global health challenges including mental health, malaria and nutrition?
Can the SuperBetter framework (without the app) be used by students in low-resource schools in developing countries to build resilience and tackle global health challenges including mental health, malaria and nutrition?


[https://www.younghealthprogrammeyhp.com/updates/superbetter-applying-game-based-epic-wins-to-real-life-scenarios-in-zambia.html SuperBetter Children in Zambia], a 1-year pilot led by our allies at Children for Health, ends soon. The results are promising.
SuperBetter Children in Zambia, a 1-year pilot led by our allies at Children for Health, ends soon. The results are promising.
 
<youtube>https://youtu.be/z6NYAFxaHXM</youtube>


== Business model ==
== Business model ==


=== Scalable & profitable revenue model driven by impact ===
== Scalable & profitable revenue model driven by impact ==
'''Subscriptions will be introduced with Squad Play this fall'''
 
[[File:A85f154f967c0b6a9a6e4836144ec9c9f2189e85.png]]


=== Subscriptions will be introduced with Squad Play this fall ===
Designed for efficient customer acquisition.
Designed for efficient customer acquisition.


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=== Financial projections* ===
=== Financial projections* ===
[[File:Dd5e85a0277d02de57729f5b7c778daba881839.png]]
''* Click here for important information regarding Financial Projections'' ''which are not guaranteed.''


== Market ==
== Market ==


=== $14 billion+ market ===
== $14 billion+ market ==
[[File:213c2af119c658d7acbabffd2f4d5a62f0244ce8.png]]


== Competition ==
== Competition ==


=== One of the top 8 mental health apps for 2022 in Medical News Today ===
== One of the top 8 mental health apps for 2022 in Medical News Today ==
'''And the #1 [https://www.medicalnewstoday.com/articles/320557#_noHeaderPrefixedContent best for children & teenagers]'''


=== And the #1 best for children & teenagers ===
SuperBetter is differentiated vs. the other top apps
SuperBetter is differentiated vs. the other top apps
[[File:B2b3b03590eda5aea67eeba35d9d9035cd70c5.png]]


<nowiki>*</nowiki> As a bootstrapped small business we're proud to find SuperBetter alongside market-leading, VC-backed unicorns with $1 billion+ valuations including Calm, Headspace & Talkspace.
<nowiki>*</nowiki> As a bootstrapped small business we're proud to find SuperBetter alongside market-leading, VC-backed unicorns with $1 billion+ valuations including Calm, Headspace & Talkspace.
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=== Social Emotional Learning ===
=== Social Emotional Learning ===
In classrooms, our solution compares favorably to traditional social-emotional learning curriculums.
In classrooms, our solution compares favorably to traditional social-emotional learning curriculums.
[[File:88992580975b1b0c3751e6f0c39b70d2777ad91.png]]


== Vision and strategy ==
== Vision and strategy ==


=== Our team's north star: ===
== Our team's north star: ==
[[File:6e602b7b4b9f58e0fd6827f23488adbad4bbd2e6.png]]
 
[[File:E56665f35cd61b3bed07e06e357a942b78c1f73.png]]


=== Squad Play catalyzes profitable scaling ===
=== Squad Play catalyzes profitable scaling ===
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* More Challenges for the library
* More Challenges for the library
* Adding languages beyond English sooner (in 2023)
* Adding languages beyond English sooner (in 2023)
[[File:992ace3f5042193c1e87cc1b244862caa7b5683d.png]]


== Funding ==
== Funding ==


=== $170K raised from Friends & Family in 2015 ===
== $170K raised from Friends & Family in 2015 ==
'''Bootstrapped since 2015'''


SuperBetter partnered with Republic so that '''anyone''' can be an investor, regardless of their wealth, income or net worth.
=== Bootstrapped since 2015 ===
 
* SuperBetter partnered with Republic so that anyone can be an investor, regardless of their wealth, income or net worth.


=== Our communities ===
=== Our communities ===
[[File:Ec14cb110b815b5a7755b0d5ca7ce44037a4028b.png]]
''UpLink is a platform connecting problem-solving innovators with the expertise and network of The World Economic Forum''
''UpLink is a platform connecting problem-solving innovators with the expertise and network of The World Economic Forum''
[[File:62f63c24d0270e8757311806c9a310282c1762f5.png|200x200px]]


''Completed the gBETA Social Impact Accelerator for ventures advancing equity in education''
''Completed the gBETA Social Impact Accelerator for ventures advancing equity in education''
[[File:F4da765538fce8c94ea5b8dba3e15ca3fbab016.png|200x200px]]


''A community of Founders that aim to make the EdTech industry easier to navigate''
''A community of Founders that aim to make the EdTech industry easier to navigate''
[[File:13217bb5d283ecf3af521d8475c17e0acbc8c7d6.png|200x200px]]


''Supports small business as they rapidly scale''
''Supports small business as they rapidly scale''
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== Founders ==
== Founders ==


=== A world-renowned game designer and a brand builder who knows how to scale innovation profitably ===
== A world-renowned game designer and a brand builder who knows how to scale innovation profitably ==
[[File:Keith Wakeman.png|left|180x180px]]
'''Keith Wakeman'''
'''Keith Wakeman'''


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Purpose-driven Innovator. Brand Builder. Launched $1 billion+ in new products. Experienced at growing revenue & profits.
Purpose-driven Innovator. Brand Builder. Launched $1 billion+ in new products. Experienced at growing revenue & profits.
[[File:Jane McGonigal, PhD.png|left|180x180px]]


'''Jane McGonigal, PhD'''
'''Jane McGonigal, PhD'''
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=== SuperBetter TED Talk watched 8 million times ===
=== SuperBetter TED Talk watched 8 million times ===
<youtube>https://youtu.be/lfBpsV1Hwqs</youtube>


=== NY Times Bestseller ===
=== NY Times Bestseller ===
[[File:C16e492f5874a8bad80b4b85477d4cd4d2dd42e1.png]]


== Summary ==
== Summary ==


=== Invest in a future you believe in ===
== Invest in a future you believe in ==
Like most parents, we feel the impact of the youth mental health crisis in our own families, schools and communities.
Like most parents, we feel the impact of the youth mental health crisis in our own families, schools and communities.


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Advisor
Advisor
[[Category:Thesis]]
[[Category:Equities]]
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