Sony Group Corporation
Native name
ソニーグループ株式会社
Sonī Gurūpu kabushiki kaisha
Formerly
TypePublic
IndustryConglomerate
Founded7 May 1946; 77 years ago (1946-05-07)
Nihonbashi, Chūō, Tokyo, Japan[2]
Founders
HeadquartersSony City, ,
Japan
Area served
Worldwide
Key people
Products
Services
RevenueIncrease ¥11.540 trillion (FY2022)
Increase ¥1.208 trillion (FY2022)
Increase ¥943.622 billion (FY2022)
Total assetsIncrease ¥32.041 trillion (FY2022)
Total equityIncrease ¥7.288 trillion (FY2022)
Number of employees
113,000[3] (2023)
Divisions
  • Electronics Products & Solutions
  • Financial Services
  • Game & Network Services
  • Imaging & Sensing Solutions
  • Music
  • Pictures
  • Others[4]
SubsidiariesSee list of subsidiaries
Website
Footnotes / references
Financials as of fiscal year ended 31 March 2021.
References:[5][6]

Sony Group Corporation, commonly stylized as SONY in capital letters, is a significant Japanese multinational conglomerate with its headquarters located in Minato, Tokyo, Japan. Sony, a multinational corporation established in 1946, has established itself as a prominent global leader across diverse industries, boasting a significant and enduring heritage. Sony, a prominent global entity, possesses an extensive assortment of consumer and professional electronic devices, thereby solidifying its position as one of the largest producers on a global scale. The corporation's sphere of influence encompasses several sectors such as technology, gaming, entertainment, and media, rendering it a comprehensive and influential entity.

Sony has exceptional proficiency in various fields, establishing itself as a prominent force in the field of technology. With a substantial market share of 55 percent, this company has established itself as the leading maker of image sensors on a global scale. Moreover, Sony is recognized as the second-largest manufacturer of cameras and occupies a prominent position among the leaders in semiconductor sales. Significantly, it maintains a dominant position in the high-end television market segment, specifically for televisions with screen sizes exceeding 55 inches and a price point surpassing $2,500. Additionally, it asserts its position as the second-largest television brand in terms of market share and holds the third position worldwide in terms of yearly sales statistics among television manufacturers.

Sony Group Corporation operates as the parent company for a diverse range of companies within the Sony Group conglomerate. The conglomerate comprises various significant businesses, including Sony Corporation, Sony Semiconductor Solutions, Sony Entertainment (consisting of Sony Pictures and Sony Music), Sony Interactive Entertainment, Sony Financial Group, Sony Creative Products, and additional subsidiaries. The complex network established by Sony facilitates the provision of a wide range of products and services, encompassing several sectors such as electronics, entertainment, gaming, and finance.

The branding of the corporation is characterized by the motto "We are Sony," which signifies the company's dedication to innovation, excellence, and influence. Throughout its history, Sony has embraced a range of slogans, including "The One and Only," "It's a Sony," and most recently "Be Moved." The aforementioned slogans reflect Sony's progression and its endeavor to generate a significant influence in the lives of global consumers.

Sony's corporate affiliations encompass the Sumitomo Mitsui Financial Group (SMFG) corporate conglomerate, so highlighting its prominent standing within Japan's convoluted business milieu. The company is listed on the Tokyo Stock Exchange and also has a secondary listing on the New York Stock Exchange through American depositary receipts. The inclusion of this entity in the esteemed Fortune Global 500 list serves as a testament to its notable position within the global business landscape.

OperationsEdit

What is the company mission?Edit

Sony is a company that wishes to inspire and fulfil ones curiosity. They want to use their unlimited passion for technology, content and services to deliver groundbreaking new excitement and entertainment

What are the main offerings of the company?Edit

Products comments
Televisions Sony released the TV8-301, the world's first all-transistor television in 1959. Sony introduced 'BRAVIA' , the company's in-house brand producing high-definition LCD television, projection TVs and front projectors. In November 2007, Sony released the first OLED television and in 2013 the first 4K OLED one. As of 2012, Sony was the third largest maker of televisions in the world.
Playstation playstation is Sony's video gaming brand consisting of home and handheld video game consoles. The first Playstation was released in December 1994, with the most recent 'Playstation 5' being released in November 2020. The Playstation 5 sold 10 million units in its first 249 days, making it the fastest-selling Playstation console to-date. The Playstation Network is an online service with about 110 million registered users. It consists of an online virtual market called the 'Playstation Store' and a subscription service known as 'Playstation Plus'.
Smartphones 'Sony Experia' is the smartphone range from Sony operating on an Android based system. The X10 was released at the start of 2010, the first phone with an android system. The Z series smartphones were then introduced with an omni-balance design and water resistance. The Experia Z is the earliest known device to feature high dynamic range filming at 1080p. The 'Sony Experia 1 V' was released in May of 2023 and includes a 4K OLED display.
Audio services Sony offer a wide range of audio products including speakers, headphones, earbuds, audio systems, sound bars and digital voice recorders. Sony released a new range of wireless headphones with noise cancellation features with the newest model named the 'WH-CH720N' being released in Spring 2023. Sony have a range of portable and battery built speakers with the 'SRS-XV800' part speaker being released earlier in 2023.
Cameras Sony offers a wide range of digital cameras, action cameras and camcorders. In 2010, Sony released their first mirrorless interchangeable-lens cameras which were the NEX-3 and the NEX-5. 'Sony alpha' was introduced in 2006 consisting of the digital and mirrorless cameras. The 'Sony a9 mark 3 lll' is a full frame mirrorless camera which is expected to be released in late 2023.
Cloud services In September 2022 Sony launched its cloud production platform which includes online creative collaboration and content management service. The cloud platform includes: A content transfer application from camera to cloud; Cloud storage; Master Cut (an online video pre editing service). Sony promises to create smarter workflows across production, post-production and delivery. The platform is supported by AI and machine learning enabling full creativity.
Media Storage and Cables Sony also have a range of media storage devices such as memory cards, USB flash drives and External HDD-SSD. Sony was the first company to bring CFexpress Type A cards with a record breaking 1920GB entry in it's Type a lineup.

Business Model[7]Edit

Sony Corporation, a Japanese multinational conglomerate, excels in Consumer Electronics, Gaming, Entertainment, and Financial Services. Using the business model canvas, we see its success factors:

Value Propositions: Sony delivers top-notch consumer electronics, gaming consoles, movies, and music. Innovation, tech prowess, and diversification bolster its brand and customer loyalty.

Customer Segments: Sony's products cater to individuals, gamers, businesses, and industries. Its broad client base spans demographics and needs.

Channels: Sony uses online/offline platforms, like its official store, third-party online sellers, physical retail, and global retail partnerships.

Customer Relationships: Sony's strong brand and reputation cultivate trust. Social media, loyalty programs, support, and warranties further customer connections.

Key Resources: Sony relies on advanced tech, R&D, IP, and global partnerships. Skilled workforce also drives its success.

Key Activities: Sony focuses on R&D, manufacturing, marketing, and distribution to stay competitive in diverse sectors.

Key Partnerships: Suppliers, distributors, retailers, and entertainment collaborators form Sony's network. Strategic partnerships drive success in divisions.

Cost Structure: Sony's costs encompass manufacturing, R&D, marketing, distribution, etc. Its diversified revenue streams include electronics sales, gaming subscriptions, and entertainment profits.

In essence, Sony thrives through diverse products, broad customer outreach, and varied distribution channels. Innovation, tech leadership, and strategic partnerships fuel its competitive edge and success.

Past Mergers and Acquisitions DealsEdit

Columbia Pictures Entertainment, Inc. (1989): One of Sony's most significant acquisitions was its purchase of Columbia Pictures. This move allowed Sony to establish itself as a major player in the entertainment industry by gaining access to a large library of films and television shows.

Sony Ericsson (2001-2012): Sony entered a joint venture with Ericsson to create Sony Ericsson, a mobile phone manufacturing company. Sony later acquired Ericsson's share of the venture, fully integrating it into its own operations, and renaming it Sony Mobile Communications.

CBS Records (1988): Sony acquired CBS Records, which was later renamed Sony Music Entertainment, giving the company a strong presence in the music industry.

Sony BMG Music Entertainment (2004-2008): Sony acquired the Bertelsmann Music Group's (BMG) 50% stake in Sony BMG, making it a wholly-owned subsidiary. However, this was followed by regulatory concerns, leading to the divestiture of the joint venture, resulting in Sony Music Entertainment.

ATV Music Publishing (1995): Sony formed a joint venture with Michael Jackson to acquire the ATV catalog, which included the rights to numerous iconic songs, including many of The Beatles' works. In 2016, Sony acquired Jackson's stake in the joint venture, gaining full control of ATV Music Publishing.

Epic Records (1988): As part of the acquisition of CBS Records, Sony gained ownership of Epic Records, a major record label known for its roster of popular artists.

Insomniac Games (2019): Sony acquired Insomniac Games, a well-known video game developer responsible for creating franchises like "Ratchet & Clank" and "Spider-Man."

Crunchyroll (Pending as of 2021): Sony announced its intention to acquire Crunchyroll, a popular streaming service focused on anime content. This acquisition aimed to bolster Sony's presence in the streaming industry, particularly in the anime genre.

Management TeamEdit

Chairman and CEOEdit

Kenichiro Yoshida is a Japanese businessman who is currently the chief executive officer of Sony. He began this role in April 2018, succeeding Kazuo Hirai, prior to which Yoshida was the company's chief financial officer. Yoshida joined Sony in 1987, and worked across the company's subsidiaries in the US and Japan.In the year 2000, he worked for Sony subsidiary So-net, which he took public in 2005. He rejoined Sony in 2013 as deputy chief financial officer and was promoted to chief financial officer the following year. In his role as CFO, he was credited with pushing the company through an extensive restructuring which turned around Sony's losses from consumer electronics.









President, COO and CFOEdit

Hiroki Totoki is the President, COO, and CFO of Sony Group Corporation. He has also served as an independent Director on Recruit Holdings' Board since 2018. Previously, he played key roles at Sony Corporation including launching Sony Bank, leading various departments such as Business Strategy, Corporate Development, Finance, and New Business Development. He became the Representative Director and CFO of Sony Network Communications Inc. in 2013 and led the restructuring of Sony Mobile Communications Inc. as its President and CEO in 2014. In 2021, he took on the roles of Executive Deputy President, CFO, Representative Corporate Executive Officer, and Director of the Board at Sony Group Corporation.







Executive Deputy President and CSOEdit

Toshimoto Mitomo has been with Sony Group Corporation since 1985 and currently holds the position of Executive Deputy President and CSO. He oversees Intellectual Property, Business Strategy, Business Development, and Business Incubation Platform, responsible for global IP strategies, technology standardization, and long-term business growth. Additionally, he leads Sony Innovation Fund as Senior Investment Executive. He has also served as Vice Chairman of Japan Intellectual Property Association and participated in Japan's Ministry of Economy, Trade and Industry's Industrial Structure Council. Mr. Mitomo is renowned for his involvement in various IP deals and recognition in IAM Strategy 300 and Top 40 Market Makers.









Senior Executive Vice President and CTOEdit

Hiroaki Kitano is a Japanese scientist. He is the head of the Systems Biology Institute (SBI); President and CEO of Sony Computer Science Laboratories; a Group Director of the Laboratory for Disease Systems Modeling at and RIKEN Center for Integrative Medical Sciences; and a professor at Okinawa Institute of Science and Technology (OIST). Kitano is known for developing AIBO, and the robotic world cup tournament known as Robocup.







Executive Vice President, CDO and CIOEdit

Tsuyoshi Kodera is former CEO and President of PlayStation. A 30-year company veteran, he initially joined SIE's network team in 2010, later becoming president of Sony Network Entertainment group in 2013. Kodera played a pivotal role in launching key PlayStation online services, including the PlayStation Store, PlayStation Plus, PlayStation Now, Video, and Music. Notably, PlayStation Plus, offering online services and free games, generated significant revenue under his leadership, boasting over 40 million paying subscribers as of May 2020.








MarketEdit

Market Overview

Sony Corporation is an international corporation that operates within the technology and entertainment sector, whose commercial operations involve an extensive range of products and services, spanning consumer electronics, gaming, music, film, and various other areas. The industry is propelled by key factors like as technical innovation, digitisation, and convergence, as organisations effort to establish cohesive experiences across several platforms. Sony, being a significant entity in the industry, strategically utilises its research and development capabilities to introduce innovative goods that are at the forefront of technological advancements. These items include the highly popular PlayStation game console, top-notch audiovisual equipment, and advanced professional cameras. The gaming industry, driven by immersive experiences, internet connectivity, and e-sports, has emerged as a significant source of revenue. Moreover, the escalating need for content streaming and digital entertainment has resulted in the augmentation of Sony's media creation and distribution efforts. Furthermore, the increasing importance of sustainability and ethical issues has led firms such as Sony to prioritise eco-friendly methods and social responsibility. In light of the obstacles presented by upheavals in the global supply chain and fierce competition, Sony's strategic efforts are in accordance with prevailing trends in the industry. The company aims to foster innovation, diversify its offerings, and effectively connect with a consumer base that is both dynamic and technologically proficient.

Competitive Landscape

The commercial environment in which Sony Corporation operates is characterised by a dynamic interaction between well-established industry leaders and new participants, all competing for market dominance across different segments of the technology and entertainment sector. Within the domain of consumer electronics, Sony encounters formidable competition from corporations such as Samsung and LG, who present a diverse range of products spanning from smartphones to household appliances. Furthermore, within the gaming industry, Sony's PlayStation platform competes with Microsoft's Xbox and Nintendo's gaming consoles, resulting in an ongoing cycle of innovation and the provision of exclusive content in order to attract and retain gamers. The realm of streaming and entertainment is characterised by fierce competition from prominent digital entities such as Netflix, Amazon Prime Video, and Disney+, alongside music streaming platforms like Spotify and Apple Music. In order to remain competitive, Sony must consistently allocate resources towards research and development efforts to produce novel goods that align with the changing interests of consumers. Sony has utilized strategic alliances, collaborations, and acquisitions as a means to enhance its competitive stance. This approach has enabled the business to provide holistic ecosystems and experiences encompassing many devices and services. Furthermore, in light of evolving customer demands that prioritise sustainability and ethical business conduct, Sony's capacity to incorporate environmental awareness into its goods and operational strategies emerges as a distinguishing factor in the competitive landscape. Sony's brand equity and ability to react to emerging trends are crucial factors in determining its competitive position in the ever-evolving business.

CatalystsEdit

Sony, established in 1946, has had a trajectory characterized by pioneering advancements, innovative collaborations, and an unwavering commitment to achieving exceptional standards. This section examines the primary factors that have propelled Sony's notable expansion, innovation, and achievement, emphasizing current advancements and their influence on the company's destiny.


1.     Technological Innovations

Sony has consistently demonstrated a pioneering spirit in the realm of technical innovation, consistently delivering a range of goods and services that have the ability to redefine and enhance the experiences of consumers.


a) PlayStation Gaming Ecosystem

The PlayStation gaming ecosystem refers to the interconnected network of hardware, software, and online services provided by Sony Interactive Entertainment for the purpose of facilitating gaming experiences on the PlayStation platform. The gaming business underwent a significant transformation when Sony introduced the PlayStation gaming device in 1994. The PlayStation series has seen significant development, resulting in the establishment of a comprehensive ecosystem encompassing many components such as hardware, software, internet services, and virtual reality. Sony has consistently expanded the frontiers of gaming technology through successive iterations, offering engrossing gameplay, visually striking graphics, and interactive encounters that engross players on a global scale. The recent introduction of the PlayStation 5 (PS5) has once again highlighted Sony's dedication to advancing the boundaries of gaming innovation.


b) Imaging and Camera Technologies

Sony's exceptional capabilities in the field of imaging technology have positioned it as a leading force in the domains of photography and videography. The company's range of mirrorless cameras, exemplified by the Alpha series, has received extensive recognition due to their outstanding image quality and innovative functionalities. Sony's imaging sensors play a crucial role in numerous smartphones and other gadgets, highlighting the significant impact the business has on developing the visual technology domain.


c) AI and Robotics Ventures

Sony's dedication to state-of-the-art technology is exemplified by its forays into the fields of artificial intelligence (AI) and robotics. The research and development efforts of the organization have resulted in significant progress in the fields of natural language processing, computer vision, and machine learning. Sony's forays into robotics, exemplified by the Aibo robotic dog, showcase the company's commitment to developing artificial intelligence-driven companions that seamlessly integrate technology and emotion, thereby ushering in novel prospects for human-robot engagement.


2.     Entertainment and Content Creation

The entry of Sony into the entertainment business has served as a substantial driver for both expansion and diversity.

a) Television and Film Production

Sony Pictures Entertainment, the company’s film and television production division has produced iconic films and television programs. From the Spider-Man film series to critically acclaimed television series such as "Breaking Bad" and "Better Call Saul," Sony has proven its ability to create content that resonates with global audiences.


b) Sony Music Entertainment, one of the largest music corporations in the world, has significantly shaped the music industry. The company's roster of performers includes some of the most influential names in music and spans multiple musical genres. Sony's position in the industry was strengthened by its acquisition of EMI Music Publishing, allowing it to offer a diverse catalog of music to consumers worldwide.


3.     Strategic Collaborations

Sony's strategic alliances and collaborations have been instrumental in fostering innovation and expanding its market presence.

a)     Sony and Microsoft Partnership

Sony and Microsoft announced a partnership in 2019 to investigate cloud-based gaming solutions and artificial intelligence technologies. This partnership seeks to utilize Microsoft's Azure cloud platform to improve Sony's streaming and gaming services. The partnership demonstrates Sony's dedication to adapting to shifting market dynamics and investigating new growth opportunities.


b) Sony's Acquisitions and Investments

Sony's portfolio and capabilities have been augmented by its investments and acquisitions of technology firms and innovative companies. Notable examples include the acquisition of the leading anime streaming platform Crunchyroll and the investment in Epic Games, the developer of the popular video game Fortnite. These strategic decisions demonstrate Sony's dedication to remaining at the forefront of the entertainment and technology industries.


4.     Financial Strategies

Sony's financial strategies have been crucial to its development and innovation efforts.

a)     Diversified Revenue Streams

Sony's diversified business portfolio, which encompasses electronics, gaming, entertainment, and more, has enabled the company to withstand market fluctuations and capitalize on multiple revenue streams. This diversification strategy has provided the company with stability while allowing it to capitalize on emerging consumer trends and preferences.


b)    R&D Investments

Research and development (R&D) has been the primary force behind Sony's technological advancements. Consistently allocating significant resources to research and development enables the company to develop innovative products and services that resonate with consumers. Sony's competitive advantage has been strengthened by investments in technologies such as artificial intelligence, image sensors, and audio.


c) Market Penetration (Primary Intensive Growth Strategy)

Sony's principal strategy for intensive growth is market penetration. Sony seeks to increase sales and market share across its diverse product offerings by intensifying its marketing campaigns and attracting more customers. The differentiation strategy facilitates market penetration by developing competitive advantages that appeal to a wide spectrum of consumers in the markets for electronics, gaming, entertainment, and financial services.


5.     Investor Confidence and Support

a)     Institutional Investors

By holding significant stakes in Sony, significant institutional investors have demonstrated confidence in the company's future. Institutional investors, such as mutual funds and pension funds, have contributed to Sony's growth trajectory by providing financial stability.


b)    Individual Investors

Individual investors have responded positively to Sony's innovative products, entertainment offerings, and strategic direction. Individual investors' contributions have not only provided vital capital but also bolstered Sony's standing as an attractive investment option.

FinancialsEdit

Stock PerformanceEdit

Sony Stock.png

The above graph shows that Sony has outperformed most comparable indexes over the past three years.

HistoricEdit

Income Statement
Year end date 3/30/2020 3/30/2021 3/30/2022 3/30/2023
All numbers in thousands of JPY. (¥'000)
Revenue 8,259,885,000 8,999,360,000 9,921,513,000 11,539,837,000
Cost of Revenue 5,925,049,000 6,561,559,000 7,219,841,000 8,398,931,000
Gross Profit 2,334,836,000 2,437,801,000 2,701,672,000 3,140,906,000
Operating Expenses: 1,502,625,000 1,469,955,000 1,522,979,000 1,957,149,000
General & Administrative Expense 1,502,625,000 1,469,955,000 1,588,473,000 1,969,170,000
Other Operating Expenses -3,611,000 - -65,494,000 -12,021,000
Operating Income 832,211,000 967,846,000 1,178,693,000 1,183,757,000
Interest Income 19,278,000 10,457,000 19,304,000 31,058,000
Interest Expense 11,090,000 12,185,000 104,140,000 58,951,000
Pretax Income 799,450,000 1,192,370,000 1,117,503,000 1,180,313,000
Income Tax 177,190,000 995,000 229,097,000 236,691,000
Net Income 582,191,000 1,171,776,000 882,178,000 937,126,000
Balance Sheet
Year end date 3/30/2020 3/30/2021 3/30/2022 3/30/2023
All numbers in thousands of JPY. (¥'000)
Assets:
Total Assets 23,039,343,000 26,354,840,000 30,480,967,000 32,041,222,000
Current Assets:
Cash And Cash Equivalents 1,512,357,000 1,786,982,000 2,049,636,000 1,480,900,000
Other Short Term Investments 1,847,772,000 2,902,438,000 509,974,000 439,307,000
Receivables 1,191,026,000 1,353,393,000 1,628,521,000 1,777,939,000
Inventory 589,969,000 637,391,000 874,007,000 1,468,042,000
Prepaid Assets 594,021,000 538,540,000 - -
Other Current Assets - - 473,070,000 610,330,000
Total Current Assets 5,735,145,000 7,218,744,000 5,535,208,000 5,776,518,000
Non-Current Assets:
Net PPE 1,301,254,000 1,362,528,000 1,526,643,000 1,822,927,000
Goodwill 783,888,000 827,149,000 952,895,000 1,275,112,000
Other Intangible Assets 906,310,000 996,305,000 450,103,000 563,842,000
Other Non Current Assets 767,341,000 821,229,000 1,631,096,000 1,883,828,000
Total Non-Current Assets 17,304,198,000 19,136,096,000 24,945,759,000 26,264,704,000
Liabilities:
Total Liabilities 18,242,041,000 20,725,185,000 23,283,718,000 24,752,900,000
Current Liabilities:
Payables 2,157,003,000 2,521,808,000 1,949,334,000 2,018,693,000
Current Debt 839,983,000 1,319,567,000 2,147,962,000 2,102,876,000
Current Deferred Revenue 2,440,783,000 2,773,885,000 2,886,361,000 3,163,237,000
Other Current Liabilities 733,732,000 1,126,802,000 1,776,493,000 2,024,130,000
Total Current Liabilities 6,240,443,000 7,815,424,000 8,760,150,000 9,308,936,000
Non-Current Liabilities:
Long Term Debt 634,966,000 773,294,000 1,203,646,000 1,767,696,000
Long Term Capital Lease Obligation 314,836,000 290,259,000 220,113,000 192,952,000
Non Current Deferred Liabilities 549,538,000 366,761,000 696,492,000 356,324,000
Employee Benefits 324,655,000 254,103,000 254,548,000 236,121,000
Other Non-Current Liabilities 10,177,603,000 11,225,344,000 12,368,882,000 12,890,871,000
Total Non-Current Liabilities 12,001,598,000 12,909,761,000 14,523,568,000 15,443,964,000
Equity:
Common Stock 880,214,000 880,214,000 880,365,000 880,365,000
Additional Paid in Capital 1,289,719,000 1,486,721,000 1,461,053,000 1,463,807,000
Retained Earnings 2,768,856,000 3,857,152,000 3,760,763,000 4,614,637,000
Treasury Stock 232,503,000 124,228,000 180,042,000 223,507,000
Minority Interest 671,996,000 53,816,000 52,778,000 58,613,000
Total Equity 4,797,302,000 5,629,655,000 7,197,249,000 7,288,322,000
Cash Flow
Year end date 3/30/2020 3/30/2021 3/30/2022 3/30/2023
All numbers in thousands of JPY. (¥'000)
Operating Cash Flow
Net Income from Operating Activities 622,260,000 1,191,375,000 1,117,503,000 1,180,313,000
Operating Gains/Losses 96,922,000 -526,205,000 46,468,000 -13,227,000
Depreciation & Amortisation 746,451,000 663,737,000 835,233,000 1,004,590,000
Deferred Income Tax 4,799,000 -153,427,000 - 4,183,000
Other Non-Cash Items 16,329,000 -102,215,000 695,571,000 608,009,000
Change in Working Capital -157,193,000 523,918,000 -1,191,247,000 -2,167,113,000
Net Cash Flows from Operating Activities 1,349,745,000 1,350,150,000 1,233,643,000 314,691,000
Investing Cash Flow
Purchase of Property, Plant and Equipment -439,761,000 -512,239,000 -441,096,000 -613,635,000
Sale of Property, Plant and Equipment 18,758,000 15,823,000 11,409,000 11,595,000
Purchase of Business 0 0 -277,618,000 -283,402,000
Sale of Business 93,173,000 3,151,000 64,609,000 1,221,000
Purchase of Investment -1,367,915,000 -1,734,160,000 -91,082,000 -191,129,000
Sale of Investment 358,196,000 469,390,000 16,081,000 13,548,000
Other Investing Charges -14,729,000 -23,481,000 -11,083,000 9,138,000
Net Cash Flows from Investing Activities -1,352,278,000 -1,781,516,000 -728,780,000 -1,052,664,000
Financing Cash Flow
Net Long Term Debt Issuance -79,608,000 308,723,000 -163,104,000 229,578,000
Net Short Term Debt Issuance 193,332,000 355,536,000 408,000 32,391,000
Common Stock Payments -200,211,000 -366,000 -88,624,000 -99,248,000
Dividend Payments -49,574,000 -61,288,000 -74,342,000 -86,568,000
Net Other Financing Charges 201,719,000 64,362,000 -10,916,000 8,147,000
Net Cash Flows from Financing Activities 65,658,000 666,967,000 -336,578,000 84,300,000
Other
Beginning Cash Position 1,473,813,000 1,515,295,000 1,786,982,000 2,049,636,000
Changes in Cash 63,125,000 235,601,000 168,285,000 -653,673,000
Effect of Exchange Rate Changes -21,643,000 36,668,000 94,369,000 84,937,000
End Cash Position 1,512,357,000 1,786,982,000 2,049,636,000 1,480,900,000
Capital Expenditure -439,761,000 -512,239,000 -441,096,000 -613,635,000
Issuance of Debt 118,447,000 1,158,893,000 31,866,000 394,167,000
Repayment of Debt -198,055,000 -494,634,000 -194,562,000 -132,198,000
Repurchase of Capital Stock -200,211,000 -366,000 -88,624,000 -99,248,000
Free Cash Flow 909,984,000 837,911,000 792,547,000 -298,944,000

ValuationEdit

¥ Millions Historical Projected
Income Statement 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 E 2025 E 2026 E 2027 E 2028 E
Revenue 8,215,880 8,105,712 7,603,250 8,543,982 8,665,687 8,259,885 8,998,661 9,921,513 11,539,837 11,918,278 12,255,285 12,523,226 12,613,100 13,095,767
% growth (1.34%) (6.20%) 12.37% 1.42% (4.68%) 8.94% 10.26% 16.31% 3.28% 2.83% 2.19% 0.72% 3.83%
EBIT 298,764 365,886 440,393 739,983 849,433 851,987 956,958 1,112,396 1,179,022 1,256,070 1,395,280 1,488,430 1,599,940 1,730,733
% of sales 3.64% 4.51% 5.79% 8.66% 9.80% 10.31% 10.63% 11.21% 10.22% 10.54% 11.39% 11.89% 12.68% 13.22%
Taxes 88,733 94,789 124,058 151,770 45,098 177,190 (45931) 229,097 236,691 288,896 320,914 342,339 367,986 398,069
% of EBIT 29.70% 25.91% 28.17% 20.51% 5.31% 20.80% (4.80%) 20.59% 20.08% 23.00% 23.00% 23.00% 23.00% 23.00%
EBIAT 967,174 1,074,366 1,146,091 1,231,954 1,332,665
Cash Flow Items 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 E 2025 E 2026 E 2027 E 2028 E
D&A 354,624 397,091 327,048 361,444 374,026 416,642 687,373 835,233 1,004,590 811,319 839,193 826,777 845,961 890,656
% of sales 4.32% 4.90% 4.30% 4.23% 4.32% 5.04% 7.64% 8.42% 8.71% 6.81% 6.85% 6.60% 6.71% 6.80%
CapEx (215916) (375411) (333509) (262989) (312644) (439761) (477931) (441096) (613635) 638,704 656,832 670,751 681,903 730,158
% of sales (2.63%) (4.63%) (4.39%) (3.08%) (3.61%) (5.32%) (5.31%) (4.45%) (5.32%) 5.36% 5.36% 5.36% 5.41% 5.58%
Change in NWC (1201872) (15040) (132444) (126476) 1,483,159 422,805 (1941143) 283,028 83,527 1,072,645 1,102,976 1,127,090 1,135,179 1,178,619
% of sales (14.63%) (0.19%) (1.74%) (1.48%) 17.12% 5.12% (21.57%) 2.85% 0.72% 9.00% 9.00% 9.00% 9.00% 9.00%
Free Cash Flow 1,344,552 1,467,415 1,516,529 1,624,638 1,774,860
PV of Free Cash Flow 1,211,308 1,190,987 1,108,873 1,070,200 1,053,293
Terminal Value 22,851,318
Present Value of Terminal Value 13,561,145
Enterprise Value 19,195,805
(-) Net Debt 3,151,394
(-) Minority Interest 105,939
Equity Value 15,938,472
#Shares 1,234
Share Price 12,916.26
Sensitivity Analysis WACC
9.5% 10.0% 10.5% 11.0% 11.5% 12.0% 12.50%
Terminal growth rate 2.0% 14,538.39 13,436.09 12,463.97 11,600.34 10,828.05 10,133.39 9,505.26
2.5% 15,491.21 14,254.75 13,173.33 12,219.60 11,372.25 10,614.48 9,932.85
3.0% 16,590.61 15,190.35 13,977.27 12,916.26 11,980.47 11,149.03 10,405.45
3.3% 17,335.37 15,818.75 14,513.23 13,377.69 12,381.01 11,499.25 10,713.66
3.6% 18,155.86 16,506.05 15,095.80 13,876.53 12,811.97 11,874.49 11,042.65
4.0% 19,389.09 17,529.38 15,956.20 14,608.16 13,440.21 12,418.58 11,517.44

The above DCF outputs an implied share price of ¥12,916.26. A WACC of 11% and Terminal Growth Rate of 3% was used. As such, the annual required rate of return for an investment in Sony is 11%.

RiskEdit

As with any investment, it is crucial to recognise the inherent risks associated with investing in the stock market. This section aims to provide an analysis of the potential risks that may impact the company's performance, and should be considered when making a decision to invest.

Legal and Regulatory RisksEdit

Sony Group Corporation's global reach exposes the company to a multitude of legal and regulatory frameworks that influence its operations and market presence.

As governments worldwide intensify their commitment to environmental sustainability, increasing regulations on e-waste management pose a substantial challenge to Sony's consumer electronics and gaming products, which are subject to stricter assessment in terms of their environmental impact and end-of-life disposal. Alongside this, the constant evolution of product safety regulations demands constant attention and adaptation. Compliance with these regulations will require additional efforts and expenses as Sony must dedicate resources to reduce the environmental footprint of its products while ensuring alignment with safety standards.

Sony's operations rely significantly on external business partners for supply, manufacturing, marketing, distribution, and software/network services. Changes in regulations, and policies in both Sony's markets and those of its partners introduces a layer of unpredictability and complexity. These changes could potentially result in challenges within supply chains, operational delays or supplementary costs.

R&D Investment RisksEdit

Sony continuously strives to remain competitive through its technological innovations, and the company invests heavily in research and development with plans to spend a total of 760 billion yen on R&D in the current fiscal year, increasing spending by 3% compared to the fiscal year ending March 2023. These investments however, hold a risk to the company if R&D is unsuccessful in producing the results needed to meet ever-changing consumer demands and match intense competition which could to pricing pressures. This may impact Sony's level of profitability and ability to produce new and competitive products and services as scheduled.

Currency and Exchange Rate RisksEdit

Sony's operations and financial state may be affected by any fluctuations in foreign exchange rates due to the company's global sales. Sony’s electronics businesses, research and development and headquarters overhead costs are incurred mainly in Yen. Manufacturing and material costs, on the other hand, are incurred mainly in USD and Yen. This implies that any weakening of the Yen’s value against USD could lead to escalated operation costs, consequently impacting Sony's stability over the long term.

The majority of sales are recorded in Yen, USD, Euros, Chinese Yuan. If the Yen strengthens significantly against these foreign currencies it may have an adverse impact on Sony's equity capital, as the incomes from all of its subsidiaries are prepared by translating the local currency of the operating country into Yen.

Market Demand ConcernsEdit

Sony achieved an impressive 6.3 million PlayStation 5 unit sales in Q1 2023 after the company overcame long-term supply shortages for its flagship gaming console. However, sales in Q2 fell short of expectations as the company reported only 3.3 million units sold during the April-June period and questions arise regarding Sony's capability to reach its 25 million unit sales target for the current fiscal year. Comparatively, Sony's competitor Nintendo achieved 3.9 million sales for their Nintendo Switch Console in Q2 2023, suggesting a shift in consumer preferences towards high-end gaming consoles. Effective marketing strategies, the expansion of PlayStation subscribers, and the launch of significant game titles like Spider-Man 2, will play a pivotal role in propelling Sony's sales momentum forward.

Sony Semiconductor Solutions are a leading supplier of image sensors for smartphone manufacturers, however the company have anticipated the mobile phone market to not recover until at least 2024 due to a slower-than-expected recovery in the Chinese smartphone market and deteriorating conditions in the U.S. market. Sony are set to face a difficult remainder of the financial year as the postponed market recovery could affect demand for Sony's image sensors, a significant contributor to the group's revenue streams.

ReferencesEdit


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